RafaPolit Posted July 26, 2022 Posted July 26, 2022 Being a software developer usually dealing with UX and the whole user flow, I cannot be alone in thinking that having the Mission Editor (ME) and the F-10 look almost identical and have the same user interactions but that require the clicking, dragging, measuring, etc. to use DIFFERENT buttons a really unnecessary "friction point" or learning curve. Those of use that spend more than a couple of minutes in Mission Editor and then jump into a multiplayer game start to use the wrong button to drag, the wrong button to measure, the wrong button to select. Please, unify them? I'm sure that it even complicate things from the programmers point of view to keep two different interactions with the map. Thanks! 2 1 I'm Dragon in the Multiplayer servers.
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