Shadeslayers09 Posted July 31, 2022 Posted July 31, 2022 I'm new to DCS mission editor but was wondering if there is a way to have AI planes respawn in random locations after they are destroyed? Basically I'm trying to setup a BVR Training mission where the trainer can go thru the f10 menu and respawn enemy AI aircraft to help teach the trainee about BVR (even for dog fighting). I can't seem to find out how to get this to work. I know you can do the "late activate" and then flag, but that doesn't allow us to respawn the unit after it is killed. Any help would be much appreciated!
Exorcet Posted July 31, 2022 Posted July 31, 2022 DCS doesn't have a respawn feature. For that you'll need scripting tools like MOOSE or MIST. Without those the best you can do is copy many numbers of a group and spawn them one by one. One other possible alternative, DCS does have a keybind to restart a mission. You could use that to redo without first quitting and the reselecting the mission to fly. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Shadeslayers09 Posted July 31, 2022 Author Posted July 31, 2022 How would I do it with moose or mist? I have never scripted before but not opposed to learning something new.
Exorcet Posted July 31, 2022 Posted July 31, 2022 They have their own sections in the mission editor section of the forum I think. The documentation will tell you how, there are also youtube tutorials. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
cfrag Posted July 31, 2022 Posted July 31, 2022 11 hours ago, Shadeslayers09 said: Basically I'm trying to setup a BVR Training mission where the trainer can go thru the f10 menu and respawn enemy AI aircraft to help teach the trainee about BVR (even for dog fighting). I can't seem to find out how to get this to work. Here's a sample mission I threw together according to your description using DML, a Lego-like mission toolbox. It's not quite as powerful as Mist or Moose, but (I contend) easier to use for routine stuff like this. It uses Trigger Zones attributes that you can change in ME to tell the modules what to do. Have a look into the mission included. It uses the 'Spawn Radio Menu' trigger zone to set up a Communications-->Other-->Spawn Enemies menu where each time you choose one of the menu items a new group is spawned from the spawner that is connected to it. The Spawners (cloners in DML parlance) are three Trigger Zones east of Senaki. Currently the first spawns an A-10, the second a Mig-15, and the third a group of 3 ground forces. You can change what the cloners spawn simply by editing the groups that are inside the Trigger zone (the cloners will automatically spawn whatever you placed inside them in ME, and spawn whenever the radio menu sends them a signal to do so). You can adapt this mission for your needs. If you have any question and think DML may be viable for your needs, don't be shy Spawn On Command.miz 1
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