Jump to content

Recommended Posts

  • 4 months later...
Posted (edited)

Yes, native TTS and a why not, native tools (like voice attack) to make STT (speech to text).
It will be a gamechanger to communicate with AIs orally !
Ex : communicate with ATC or AWACS, activate triggers, give coordinate to active special IA function (Call an artillery fire on point...)

DCS need a TTS and a STT !

Edited by Kappa-131st
  • Like 1
Posted

Vaicom pro addon for voiceattack

Sent from my SM-S906E using Tapatalk

 

[sIGPIC][/sIGPIC]
Win11x64, NVIDIA GeForce RTX 2080Ti, i5-8600K OC4.5 GHz, 120GB SSD INTEL 530, SAMSUNG SSD 850 EVO 250G, 1TB HDD WD RED, MSI Z370-A PRO, Cougar AQUA 360 CPU cooler, Kingston 2x32GB DDR4 3800MHz, 4K LG 50" Monitor, Meta Quest Pro VR, Orion2 HOTAS MAX,Orion Metal Flight Rudder Pedals (With Damper Edition), GAMETRIX KW-908 JETSEAT.

Posted
1 hour ago, HiWay said:

Vaicom pro addon for voiceattack

Sent from my SM-S906E using Tapatalk
 

But what Vaicom pro don't do is transforming voice to text that can be use like a lua variable on a scripting mission.
For example, I want to give coordonates by radio (on channel 50 for example), I want a Speech to Text to transform my word into a string, witch can be use on a lua function to interpret the data, so we can make a vec2 point (for example).
We can have a lot of applications of a such script ! For example, order IA Artillery to fire at the coordonate you gave by radio. Or to move at a position. Only orally !

Posted
2 hours ago, Kappa-131st said:

But what Vaicom pro don't do is transforming voice to text that can be use like a lua variable on a scripting mission.
For example, I want to give coordonates by radio (on channel 50 for example), I want a Speech to Text to transform my word into a string, witch can be use on a lua function to interpret the data, so we can make a vec2 point (for example).
We can have a lot of applications of a such script ! For example, order IA Artillery to fire at the coordonate you gave by radio. Or to move at a position. Only orally !

Vaicom pro doesn't, but I'm pretty sure it's hosting app, Voice Attack, does.

Regardless, I also agree that the best solution would be a native DCS voice interaction implementation with all the comms and related comms rewritten from ground up to this new paradigm.

Posted (edited)
14 hours ago, tomcat_driver said:

I'm pretty sure it's hosting app, Voice Attack, does.

VA indeed does STT, by leveraging Windows' built-in Dictation engine (part of MS Speech API). There are other API available, including Azure, and since ATC comms are highly structured and follow strict protocols, they should be inherently scriptable. That being said, current ATC implementation in DCS is lacking, and I hope that if we receive STT in DCS it is a) optional (I don't like the idea of an always listening app unless I grant that privilege) and b) it runs on a separate core (i.e. it pre-supposes to me the "unicorn"-release: multithreaded DCS).

Being an avid VA (and Siri, but that is immaterial here) user (and perennially interested in VAICOM but so far not totally convinced) I'm impressed by what speech recognition already can do and the possibilities it opens. But I've also seen the problems that these appliances and apps run into on a regular basis. I'm optimistic, and slightly apprehensive in this regard. 

Having TTS, on the other hand, would be a godsend to mission designers, and I'm really hoping that ED package a rudimentary API to existing Windows TTS in a similar form to current trigger.action.outTextXXX(text, duration, cls): how about a trigger.action.outSpeechXXX(text, voice, speed, volume) tree of methods (with 'voice' being the name of the selected "reader" - the speech synthesizer)? 

I can only hope 🙂 

 

Edited by cfrag
  • Like 2
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...