Hairdo1-1
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Everything posted by Hairdo1-1
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Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
So please don't take this as a complaint as I love CHs mods. However in the world of DCS they seem really overpowered. (They might be accurate to IRL counterpart) How does everyone use them as they are pretty much impossible to defeat. -
We have heard time and again NTTR is complete and final. Why is there a wishlist thread if that is the case?
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As Afghanistan is mostly a coin map. We really need a more robust set of insurgent assets.
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@Barthek any possibility you’ll give this treatment to NTTR some day?
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Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill with the upcoming Afghanistan map… please tell me you’ve been working on some insurgent/80s assets -
What ever happened with this?
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Hand tracking on my quest pro is great. Would love easy native hand tracking built into the sim.
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Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill Having an issue with the M1A2 MBT not spawning, per your instructions I updated the 625 to the latest version but not working, all other assets from you are spawning fine -
After ordering the f16s to engage aaa (by the way they RTB with mavs still available) I then order my wingman to hit the first 2 targets, he acknowledges it however nothing happens. As I only have 4 bombs myself the mission cannot be completed as there are 6 targets
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realistic ground unit AI
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CoordinateConverter - Alternative to TheWay
Hairdo1-1 replied to FalcoGer's topic in Utility/Program Mods for DCS World
Great idea. Only issue is a similar one to the way. This is really hard to use in VR -
did you resolve this? I have the same problem and can't find the issue
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Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill Really love the US infantry assets! Would love to see a Russian, Iranian, and even an insurgent version! -
Yes please! Considering the PG is one of the most used maps the lack of Iranian Assets really sets it back
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@NineLine I guess my question would be.. we’ve been seeing the B-1 bomber in many promos over several months… it looks really good and complete. What exactly is the issue causing the delay in release. It’s just a model after all correct? also I believe the S3 remodel was announced before the b1. Haven’t seen anything of that in promos ty
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We have been seeing/hearing about these updated models for 2 years+ now and yet are never included in the updates... this community pumps out an amazing new model every day/week it seems....
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If you can script I suggest looking into MOOSE TTS
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Yes this is sorely needed. Especially for a map like Syria which historically has so many factions. If I wanted to simulate Syrian theater from the last 10 years for example I would need a minimum of 4 factions insurgent faction - Orange (attack all factions) Syrian/Russian - Red (attack orange/yellow) coaltion forces - blue (attack orange) syrian rebel - yellow (attack orange/red)
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So in my quest pro settings I changed it so I no longer have to use the controllers and I can interact with quest home using my hands. It’s does a great job of tracking and was wondering if there’s a way to set DCS up the same way? It seems to only recognize the controllers?
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Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
So really cool mod but I'm curious as to how everyone is thinking to use this mod? I guess I could see if you're playing redforce and trying for an intercept but B-2's usally takeoff from quite a ways away from the AO and don't use escorts (that I know of) would defeat the purpose of stealth to have 2 f16s escorting it right? Anyway would love to hear ideas on what kind of scenarios in DCS will be good with this mod -
New options for Group Action Under Fire
Hairdo1-1 replied to Dangerzone's topic in DCS Core Wish List
just as an FYI MOOSE framework for scripting has a class for suppression which accomplishes some of what you’re looking for https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.Suppression.html -
WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED
Hairdo1-1 replied to Amarok_73's topic in Game Performance Bugs
Yeah I discovered it was something going on with a script I was using that had to do with SRS. I removed it and all back to normal