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Hello, i want to start a general discussion about a redesign of the Rearming menu. I don't think it's outdated, but ux definetly suffered with the addition of more weapons.

I would like to encourage a discussion on how a weapons loadout menu could be designed more elegantly to reduce cluttered dropdown menus, maybe have more extentable menus like

Bomb > Mk-82 - 500lb bomb > 3x on TER-9A
Rockets > 2.75" Hydra > 19x M151 HE

I'm happy with how it works on fighters with limited options like F-86 or MiG-21 but i find it exhausting to search through 30+ options of bombs on the F-18 only to take the wrong one. Especially because the Rack is named first. Easiest would be if they were sorted by guidance, then size and if the weapon name was before the rack name as in '3x Mk-82 - 500lb bomb on TER-9A' instead of 'TER-9A with 3x Mk-82 - 500lb bomb'

Also i thought of the modern multirole tasking that oftenly required asymmetrical loadouts. Maybe the rearming menu could indicate how well the aircrafts is balanced in weight (and in drag?). Having a general idea of your balance could help to make the aircraft more stable through refining the position of the load or installing appropriate counterweights. This also kinda plays into the Hercules announcement and how we are going to balance different size and weight stores with our current system.

It's just small implementations but with an impact on the greater picture of modernizing the core game.

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