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Posted

Harpoons seem to be intent on only going after the first target they lock on to, and keep going after it even if it has already been sunk by others, and ignores other ships in a fleet, often much larger ships.

  • 2 weeks later...
Posted

When you say sunk, do you mean they've slipped below water?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Yep, and it's effecting missiles well outside of any reasonable range that they'd go active, a good way to see this is to set up fleets at the extremes of the Harpoons range, and watch them on the F-10 map and that will get dozens of them in the air in a stream of them, you will see quite a few go after the spot where the ship has gone down for several minutes after it did.

  • 1 month later...
Posted

I have seen the same issue as Capn Kamikaze, if you have multiple aircraft attacking a fleet ALL aircraft seem to attack the same ship regardless as to what you have set up in the ME. (attackgroup or attack unit). Selecting attack uniy has no effect at all in the intial attack either, using this the AI aircraft just attack the nearest ship to them in the fleet, even when that ship is killed and below water ALL missiles fired by other aircraft at fleet, even after the initial target is dead, continue to be aimed at the point at which the ship sank at.

There are numerous errors in the way anti-ship missiles attack ships:-

When attack unit is selected, missiles tend to hit nearest ship in fleet and continue to attack same ship when destroyed even if  other aircraft are set up to attack a different ships.

When attack group or attck unit is selected ALL missiles from ALL aircraft in a group or as single aircraft groups will attack same ship in a group.

The mission file I have included has two ships and two aircraft attacking. One aircraft is set to late activation to activate when first target ship is DEAD, but the aircraft still attacks the dead ship

forum ship test.miz

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