Baltic Pirate Posted September 24, 2022 Posted September 24, 2022 (edited) Some of the cockpit labels are so small and unclear, probably realistic worn cockpit as in real life, but these are in many cases totally unreadable. Especially switches on the armament panel and annunciator light text are really bad. With the annunciator panel text in individual lights are not readable when using VR, a HP Reverb G2. While I understand and appreciate the realism, this should certainly be improved. I do not know all lights by heart yet, so applying appropriate non-normal procedure becomes a bit of a lottery. HUD symbology is also poorly readable, even when looking right at it, i.e., the sweet spot of the VR display. These are not issues with the other modules I have, all of them that is. Edited September 24, 2022 by Baltic Pirate Added info
ARM505 Posted September 24, 2022 Posted September 24, 2022 You're not the only one to have an issue with this, so here's another thread on pretty much the same subject, but.....it's a complicated request, because on the one hand some improvement *might* be possible, but how much should the entire cockpit be 'adjusted' from reality to compensate for the problem with current gen VR technology and its known shortcomings displaying very fine detail? The Mirage has one of the most difficult to read HUD's in the game, even in normal 2D - the nature of that generation of HUD? My advice remains the same: bind the zoom key/s to your stick and just zoom in when needed.
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