Jump to content

Finding a script that will allow dynamic DRAW Markers (like Enigmas server) and Smoke markers


Recommended Posts

Posted (edited)

Hi guys, I'm trying to find a Lua that if a Blue player caps a Trigger Zone, a blue circle will spawn around it on F10 and blue smoke will spawn in the centre. 

If non available I know this is a big ask but would someone be willing to make one for me ? I have tried multiple times to learn Moose but genuinely struggle. Or help make it somehow

 

Edited by BuxtonHouse
Posted

What do you mean exactly by “player caps a trigger zone”? 
 

When the rules for that are simple enough, there are a couple of easy-to-use scripts available.

 

-ch

Posted
12 hours ago, cfrag said:

What do you mean exactly by “player caps a trigger zone”? 
 

When the rules for that are simple enough, there are a couple of easy-to-use scripts available.

 

-ch

They are simple enough, but ill need some simple scripting to back it up for sure. So when a player enters a trigger zone Blue smoke will arise and in F10 will be a Blue Circle. If Red enters itll be RED and if no one does it its Grey circle and white smoke.

 

i looked on Moose Github and couldn't find any premade scripts. Would you know where it is possible?

30 minutes ago, Grimes said:

Pick your poison. https://wiki.hoggitworld.com/view/DCS_func_markupToAll and any other markup functions. 

Thank you very much! 

So that example,,, can i copy paste that into the Do Script and itll work?  do i need to start with local trigger ect?

Posted (edited)

Something like this?

Uses DML. Edit the zone attributes in ME to change behavior.

Go to F10 to see map with circles (gray). Follow the red/blue vehicles, note: no smoke. When they enter their zones, see how color changes, and smoke starts.

To be fully usable (and left as a exercise because I'm lazy 🙂 ) - you also need to turn off the smoke when the other faction caps the zone.

Ownage - red vs blue.miz

Edited by cfrag
  • Thanks 1
Posted
2 hours ago, cfrag said:

Something like this?

Uses DML. Edit the zone attributes in ME to change behavior.

Go to F10 to see map with circles (gray). Follow the red/blue vehicles, note: no smoke. When they enter their zones, see how color changes, and smoke starts.

To be fully usable (and left as a exercise because I'm lazy 🙂 ) - you also need to turn off the smoke when the other faction caps the zone.

Ownage - red vs blue.miz 120.36 kB · 1 download

 

this is exactly it!

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...