freeman2344 Posted January 7, 2009 Posted January 7, 2009 Hi, BS crashes to desktop after 3-5 seconds ingame. This only happens occasionally and i'm having trouble reconstructing the incident, as i am not sure what exactly is causing this problem...the windows remark blames edterrain.dll, but i have yet to hear about an error induced by this particular file. Anybody experience this before? I have already tried replacing the file by a similar one, send to me by a squadmate : still no joy. Thank you very much in advance. Error log: Error running Config/autoexec.cfg: cannot open Config/autoexec.cfg: No such file or directory 07.01.2009 16:59 V808201900 World::LoadPlugins: Loaded plugin module CockpitBase.dll Dispatcher: initial random seed = 3994030 Dispatcher: apply random seed = 3994030 Cosmos: Mission date assigned - Year:2009, Month:6, Day:1 loaded from mission Scripts/World/GPS_GNSS.lua Map objects for beacon site Потийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created. Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created. Map objects for beacon site Батумский NOT FOUND! Ojbects created. Map objects for beacon site Мыс Фонарь NOT FOUND! Ojbects created. Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created. Map objects for beacon site Ялта NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created. ComplexTask::open_state(). Precached tasks data loading. ComplexTask::load_task_data(). "Follow_Line" task data loaded. ComplexTask::load_task_data(). "Follow_Vector" task data loaded. ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. ComplexTask::load_task_data(). "Approach" task data loaded. ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. ComplexTask::load_task_data(). "Level_Bombing" task data loaded. ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom" WARNING: multiple connectors "POINT_TOWER" in model "Infantry_typeD_RPG-16" WARNING: multiple connectors "POINT_GUN" in model "Infantry_typeD_RPG-16" WARNING: multiple connectors "CENTER_TOWER" in model "Soldier_M4" WARNING: multiple connectors "POINT_GUN" in model "Soldier_M4"
Evader Posted January 12, 2009 Posted January 12, 2009 I just reinsattled BS after reloading Vista 64 and I get an error on startup about edterrain.dll missing. It is in the folder, only thing I can think of is something about my windows install, updates, or drivers that I put on or in the incorrect order. I did install ATI hydavision this time, I'll haver to uninstall that and test. I had no problems before with Vista 64
Evader Posted January 12, 2009 Posted January 12, 2009 Seems to be related to DIRECTX, I reloaded DIRECTX and problem is fixed.
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