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Posted

I'm familiar with spherical zones around units that are moving, but what I'm asking is about a quad zone assigned to a moving unit.

When you draw it you can specify any poly shape with 4 corners. So how do you know how the shape will rotate with the unit? Does it rotate at all? 

 

Objective:

I'd like to draw a quad that is like a flatterned kite shape - the single point would be where the tail of the aircraft would be, the wide 'wings' would be past the wingtips of the aircraft allowing another intercepting aircraft to be inside it, but ONLY when it's along aside, and the final 'top' point would be at the nose of the target aircraft. 

This way I can have a zone the interceptor can move into but only when it pulls along side, but not if it's behind or infront.

So with a quad trigger zone in this kind of shape, how - if at all - can I ensure it aligns correctly with the target aircraft as there seems to be no way to 'pin' it or 'orientate' it to match the alignment on the unit on the map.

Posted

At the moment quad zones have a fixed orientation based on how they are drawn. You'd have to use scripting and point in polygon checks if you want to have a quad (or more sides) shape change orientation. 

 

 

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Posted
16 hours ago, Grimes said:

At the moment quad zones have a fixed orientation based on how they are drawn. You'd have to use scripting and point in polygon checks if you want to have a quad (or more sides) shape change orientation. 

 

 

Damn. Not worth the effort then... thanks. 

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