Voolpy Posted October 30, 2022 Posted October 30, 2022 The subject has already been mentioned I guess, but I'll take the liberty of bringing it up again because it's frustrating. I have just experienced this by dropping a Mk82 (whatever the method) in CCIP which fell +/- 5m from a helicopter. Result! the helicopter had no damage (Supercopter?). This is also true for artillery fire. I would not be honest if I did not say that "sometimes" there is damage. So I don't understand why one shot is good and another is bad? I haven't tested all the ammo but hey, to break stuff, have to take a GBU10! - Why is this so unrealistic? - Why not rework the damage box? As an example: The lethal radius of a Mk82 is 60 to 100 m in ground effect, and 200 to 220 m in burst effect. Do you have the same feedback? Beyond this post, a big thank you to the dev team for this simulator which is maturing little by little. Nothing is simple, bravo to you! Have a good day or night
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