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Posts
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Voolpy started following DCS Su-30MK MOD , Secret Squirrel Studios Special Mission Aircraft and Operator's AI Mod V2.0 (31 MAY 23) , DCS KA-52 Mod and 1 other
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I found issue. - override ON/OFF doesn't work, - override ON et override OFF works great mod!
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Hi may be something wrong with me. Can't fire with "Overide" (i.e Brahmos), no "LA" on HUD. POD APK9 on Su-30 MKI or SM and mod A/G on, weapon selected.
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Same effect ....
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Zildac, use DLAA + DLSS, nothing else.
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Hello, I have unpleasant effect. I'm in VR G2 and flying over the water gives me the impression of flying at an angle like a crab following the flight axis. Do you have the same sensation? I tested with and without the new options, same result. - It's as if the surface of the water is also moving rapidly in one direction NOTA : I didn't have these effects before.
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Hello and thank you for your help. It works just as well as ever. The reason for my error is that following the update I removed the OVGME mods. Then I put them back on..except that some use root and others don't. I had reversed....the two paths. The day's fatigue is probably the reason, I thought the update had broken the mod. So following your post I went back to the elements and realised my mistake. in short, everything's fine!
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Hi, with update seems broken... may be if you have the time to solve. no mica NG and meteor.
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hello, I used to use meteor or mica NG depending on my choice I don't know if the problem is with me. If I look at the files I see the meteor and the MICA NG, but they are no longer in choice DCS. I'm trying to understand? I downloaded the latest version, so it's possible that it's my DCS. it s great mod. Solved the problem. took old files from 04/15/2023. Many thanks for the mod!
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Last mod no more meteor et Mica NG?
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With a project for a 2000-5, it would be one hell of a coup for Razbam and DCS world! This aircraft is so desired. there's no doubt that something to be done!
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Hi, Many thanks for this Mod! amazing to be like a 2000-5!!
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Voolpy started following Bug with AG rockets basket. and Mission editor - engagement distance
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Voolpy changed their profile photo
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Creil Airfield Has a Post-WWII NATO Era Layout
Voolpy replied to Cliffhanger31's topic in Bugs & Problems
You right. the Creil airfield is wrong, totally wrong. The problem with the Creil airfield is the current version. They didn't bother, satellite image the contours, digitalization and hop. During the war airfield was very different, the Germans even hid the planes in the woods nearby, there are still the slab accesses. This work isn't serious. In the end, Nomandy's map is disappointing because it lacks the basics so as not to overshadow the Channel map. Rather than putting benches, kiosks etc... I would have preferred to have a realistic airfield, So what about the other bases? In this link you will find details about the Creil airfield during the war, (it is in French) https://www.anciens-aerodromes.com/illustrationsterrains/Creil.htm With the pic of the map, have fun looking for the differences (from the site "les amis du vieux Verneuil") -
I propose to integrate in the mission editor the engagement distance of vehicles (land, air and sea). This will remain an option to what already exists. There would be two distances. When selecting the vehicle, two boxes. - a first number which corresponds to the first shot - a second number which corresponds to the desired combat range for the following shoots e.g. A hidden zsu 23/4 engages at 1km (0.6 mile) initially (first number) then then at the second number at a maximum (or other setting)at maximum (or other setting). This could prevent vehicles from being discovered immediately and therefore make it uncertain whether to advance or fly over certain areas. surprise effect. Have good flights
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Thank you Ramsay for your feedback. Indeed, the mission dates from version 2.7. So I took the mission and updated the SA 342 L with the new rockettes. Great! all is good. I will know about other similar cases. I love so this module. Sincerely
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Hi, I have resumed flying in a gazelle. I noticed a display bug for AG rockets. Is it local to my DCS or do you also encounter this bug? My version is 2.8 (updated 22/11/03)