-_Cuervo_- Posted November 8, 2022 Posted November 8, 2022 (edited) Hi! I have managed to create some Skins for the technicals, I get to see them in Model Viewer, but they do not appear in the game, I also noticed that in the liveries folder, each vehicle has 4 skins (fall, winter, summer, spring) but it seems not to load them either as an option to change Skins. I think that somehow the possibility of changing the Skins is blocked. Edited November 13, 2022 by -_Cuervo_- I5 8600K - MSI 3070 - 32Gb DDR4 - 1 TB NVME - 1TB SSD - TM Warthog FC3 - Mirage - Hawk (RIP) - F5E - L39 - F14B -A4E C- UH1H - AV8BNA - F16C - FA-18C - Ka50- Apache-A10CII - MB339 [sIGPIC][/sIGPIC]
-_Cuervo_- Posted November 13, 2022 Author Posted November 13, 2022 No one has a clue on this?? any help to get my custom skins in the game?? I5 8600K - MSI 3070 - 32Gb DDR4 - 1 TB NVME - 1TB SSD - TM Warthog FC3 - Mirage - Hawk (RIP) - F5E - L39 - F14B -A4E C- UH1H - AV8BNA - F16C - FA-18C - Ka50- Apache-A10CII - MB339 [sIGPIC][/sIGPIC]
western_JPN Posted November 14, 2022 Posted November 14, 2022 In my looking around, those technicals' liveries folder names maybe incorrect. And each seasons' textures were not drawn. Those folders might be only placeholders. But user skins maybe available with correct folder structures under MySavedGames. (not to rename or add folders under CoreMods). "HL_dshk" for "Scout HL with DSHK 12.7mm" instead of "ttHL_dshk". "HL_kord" for "Scout HL with KORD 12.7mm" instead of "ttHL_kord". "TT_dshk" for "Scout LC with DSHK 12.7mm" instead of "tt70_dshk". "TT_kord" for "Scout LC with KORD 12.7mm" instead of "tt70_kord". Correct description.lua files have to be written by ourselves for each skins newly drawn. ZU-23 AAA variants and B8M1 rocket variants are not researched yet. Correct folder names can be found in each lua files under CoreMods/tech/TechWeaponPack/Database/vehicles/. Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
-_Cuervo_- Posted November 15, 2022 Author Posted November 15, 2022 I have tried other names, but the only ones that load them in model viewer are the ones I used, I think I had tried the ones you sent me, I will check them anyway, thank you very much. I5 8600K - MSI 3070 - 32Gb DDR4 - 1 TB NVME - 1TB SSD - TM Warthog FC3 - Mirage - Hawk (RIP) - F5E - L39 - F14B -A4E C- UH1H - AV8BNA - F16C - FA-18C - Ka50- Apache-A10CII - MB339 [sIGPIC][/sIGPIC]
western_JPN Posted November 15, 2022 Posted November 15, 2022 description.lua livery = { {"Kord_tt70", DIFFUSE , "tt70_base_ae86", false}; } name = "AE-86 in Initial-D" Other liveries' folders are : HL_B8M1 HL_ZU-23 TT_B8M1 TT_ZU-23 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Solution western_JPN Posted November 15, 2022 Solution Posted November 15, 2022 About HL, I make available ZU-23's Red body on DSHK variant <-- -> DSHK's White body on ZU-23 variant. Only adding ZU-23's White folder and DSHK's Red folder causes each models' default paint schemes missing. I added Default folders for each. (Similar behavior was also seen and same operation was needed about tt70 LC.) description.lua files were generated by ModelViwer2. Liveries\HL_dshk\Red\description.lua livery = { {"dshk_ttHL_base", DIFFUSE , "tthlred_d", true}; {"dshk_ttHL_base", ROUGHNESS_METALLIC , "tthlred_d_r", true}; } name = "Red" Liveries\HL_ZU-23\white\description.lua livery = { {"zu23_ttHL_base", DIFFUSE , "tthl_d", true}; {"zu23_ttHL_base", ROUGHNESS_METALLIC , "tthl_d_r", true}; } name ="White" 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
-_Cuervo_- Posted November 15, 2022 Author Posted November 15, 2022 (edited) Dude!!! thank you very much!!! you have helped me a lot, I had been breaking my head for a long time to see them, it works in the game, thank you very much!!!! null Edited November 25, 2022 by -_Cuervo_- I5 8600K - MSI 3070 - 32Gb DDR4 - 1 TB NVME - 1TB SSD - TM Warthog FC3 - Mirage - Hawk (RIP) - F5E - L39 - F14B -A4E C- UH1H - AV8BNA - F16C - FA-18C - Ka50- Apache-A10CII - MB339 [sIGPIC][/sIGPIC]
western_JPN Posted November 16, 2022 Posted November 16, 2022 Good !! Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
MetalStormGhost Posted February 15, 2023 Posted February 15, 2023 These look good Are they available for download?
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