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Operation Six Towns - Combined Arms & Helicopters


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Posted

Operation: Six Towns
 

* The mission will run this Saturday, 19.11.2022, around 1900 zulu
* Server name: Close Air Support
*
Server IP: 94.130.217.211
*
Note that the mission runs for 8 hours, unless one side is victorious
* All ground units, helicopters and weapons are limited in numbers, so fight sensibly

 

briefing image.png

 

Situation:

RED holds a main airbase in Rayak and has a FARP further northeast closer to the frontline.
BLUE holds a main airbase in Al-Dumayr and has a FARP further nothwest.

* The objective is to capture and hold all 6 towns across the borderline to gain superiority in the region.
* The 6 towns go by the following codenames: Alpha, Bravo, Charlie, Delta, Echo and Foxtrot.
* Red holds Alpha, Charlie and Echo at mission's start.
* Blue holds Bravo, Delta and Foxtrot.

- All helicopters, weapons and ground units are limited in numbers.
- Each coalition has 8 x air-defence groups.
- Each air-defence group consists of 1 x Shilka/Vulcan, 1 x Strela/Avenger and 1 x ammo truck.
- In addition, Red has 2 x SA-8's at the main airbase, Rayak.
- Blue has 2 x Rolands at the main airbase, Al-Dumayr.
- Tanks are only available at the main airbases to fortify the defence line.
- Combined Arms players can move their ground units anyway they see fit.

RED has the following ground units available at mission's start:

40 x BTR-82A's
22 x BMP-2's
06 x BMP-3's
08 x T-80U's
48 x infantries holding Alpha, Charlie and Echo with 16 at each

BLUE has the following ground units available at mission's start:

40 x LAV-25's
22 x Bradleys
06 x Stryker's MGS
08 x Abrams'
48 x infantries holding Bravo, Delta and Foxtrot with 16 at each


Objective:

- Search and destroy enemy ground units around the six towns, the objective.
- Provide CAS for friendly ground units.

Waypoints for all helicopters:
1- Alpha
2- Bravo
3- Charlie
4- Delta
5- Echo
6- Foxtrot
7- Friendly FARP

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Mi-8's/UH-1's CTLD and Sling Loading:

Picking up troops via CTLD:

- Assault Squad: 4 x MG's and 4 x RPG's
- MANPAD Squad: 1 x MANPAD and 2 x MG's
- JTAC Squad: 1 x JATC, 1 x MG and 1 x RPG

For troops' insertion, make sure you're at least 3 km away from the FARP/airbase you started at.

Sling Loading:

- There are 5 containers close to the FARP.
- Each container weighs 820 kg (ca. 1810 lb), for UH-1's it's 325 kg (ca. 715 lb).
- Sling load 1 container, unhook it in the Red Artillery area to rearm 2 artillery vehicles.
- RED: The 2 artillery vehicles are: 1 x MLRS Smerch and 1 x 2S19 Msta. A total of 5 containers for a total of 5 x MLRS Smerch and 5 x 2S19 Msta.
- BLUE: The 2 artillery vehicles are: 1 x MLRS and 1 x M109 Paladin. A total of 5 containers for a total of 5 x MLRS and 5 x M109 Paladins.

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RED Frequencies:

124 MHz is the common freq. for all Red players - Channel 0 on R-863
FARP Torba ATC: 127.5 MHz - Channel 4 on R-863

Rayak Airbase NDB - 716 kHz
FARP Torba NDB - 690 khz


BLUE Frequencies:

251 MHz is the common freq. for all Red players - Channel 1 on ARC-164
FARP Dallas ATC: 255 MHz - Channel 3 on ARC-164

Al-Dumayr Airbase NDB - 488 kHz
FARP Dallas NDB - 464 khz

 

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  • Solution
Posted

Red won operation Six Towns:

16 players were flying at one point. It was 10-12 players for the most part, which is more than enough for a scenario like this. Here's the butcher's bill:

outcome.png

 

Note:
Not sure why the counter didn't count any air-to-air kills, but there were quite a few. Red helicopters, especially Ka-50's, shot down most Blue helicopters.

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