Timm Posted January 14, 2009 Posted January 14, 2009 (edited) Hi Guys, Need help here please regarding completing a mission. I have been flying the "Firing Range" mission a few times, followed the waypoints to the map, taken out all vehicles on the range including the 2/3 bunkers, and when all done there I am only getting 71% complete, nothing else to take out so I head back to base. Land and see that the % rate goes up to 81%, I have done this mission a couple of times and always finish of at 81% never 100%. Any clues please in what I am missing or failing to do ? Timm Edited January 14, 2009 by Timm “Tomorrow is the most important thing in life. It comes to us at midnight very clean. It's perfect when it arrives and it puts itself in our hands. It hopes we've learned something from yesterday.” John Wayne
greywolf134 Posted January 15, 2009 Posted January 15, 2009 Did you get the moving truck that's trying to get away? I found it by hitting F5 or F?,the enemy view.... [sIGPIC][/sIGPIC]
DTWD Posted January 16, 2009 Posted January 16, 2009 I have played that mission, where are you seeing this percentage reading? I have never seen one. Regards [sIGPIC][/sIGPIC]
Timm Posted January 16, 2009 Author Posted January 16, 2009 Hi Guys, greywolf134, Moving truck ? Oh I have seen that but thought it was just part of the scenery and let him drive on, well he's dead meat then. DTWD when in the game just press the @ key on key board and you will get a small window giving your mission % rate. Timm “Tomorrow is the most important thing in life. It comes to us at midnight very clean. It's perfect when it arrives and it puts itself in our hands. It hopes we've learned something from yesterday.” John Wayne
DTWD Posted January 16, 2009 Posted January 16, 2009 I never knew that! That's brilliant, thank you very much. I have tried this mission but had a few issues myself. 1) Are you supposed to re-destroy the already blown up vehicals? 2) There is a row of tanks that for love no money I can't destroy, is it me? 3) Can you do it on one load out? Regards [sIGPIC][/sIGPIC]
Timm Posted January 16, 2009 Author Posted January 16, 2009 Hi Paul, Answers to your questions: 1. NO - I can't get a target lock on them anyway. 2. NO - They are sods to take out - I use the APU-6 missile on them (3) 3. YES - But very tight on your ammo don't waste rounds. Timm “Tomorrow is the most important thing in life. It comes to us at midnight very clean. It's perfect when it arrives and it puts itself in our hands. It hopes we've learned something from yesterday.” John Wayne
DTWD Posted January 16, 2009 Posted January 16, 2009 APU-6 missle? Is that the Vikhr? Regards [sIGPIC][/sIGPIC]
Timm Posted January 16, 2009 Author Posted January 16, 2009 Hi Paul, That's correct. I don't know if you have this but if you click here there's a nice new texture mod for the UB-13 122mm Rocket Pods. Timm “Tomorrow is the most important thing in life. It comes to us at midnight very clean. It's perfect when it arrives and it puts itself in our hands. It hopes we've learned something from yesterday.” John Wayne
Ulrich Posted January 16, 2009 Posted January 16, 2009 (edited) I never knew that! That's brilliant, thank you very much. I have tried this mission but had a few issues myself. 1) Are you supposed to re-destroy the already blown up vehicals? 2) There is a row of tanks that for love no money I can't destroy, is it me? 3) Can you do it on one load out? 1. No. 2. Static objects' "lives" are a subject to tune, now tanks are too hard to kill. 3. No at most cases. Btw, damaging or destroying Kamaz that is going from the firing range will give you -20/-30 points, making player heli damaged -20 points, following return route +3 points, return to base +10 points, all targets destroyed +15 points. You may open mission in mission editor and see the goals, points and vehicles. Edited January 16, 2009 by Ulrich
DTWD Posted January 16, 2009 Posted January 16, 2009 Will the "lives" be tuned in the patch? Is it all static objects in the game or just ones in this mission? The reason I ask is if I create a mission and put in static objects, will they be hard to destroy than there moving counterparts? What about if a moving object get's to the end of it's run, does it have increased HP? They must be hard tanks because there are some in a multiplayer map I play with my friend that we can kill in one shot (usually), but I gave up after they took 2 Vikrh's and gun rounds and didn't die. Regards [sIGPIC][/sIGPIC]
Ulrich Posted January 16, 2009 Posted January 16, 2009 Will the "lives" be tuned in the patch? Is it all static objects in the game or just ones in this mission? The reason I ask is if I create a mission and put in static objects, will they be hard to destroy than there moving counterparts? What about if a moving object get's to the end of it's run, does it have increased HP? They must be hard tanks because there are some in a multiplayer map I play with my friend that we can kill in one shot (usually), but I gave up after they took 2 Vikrh's and gun rounds and didn't die. The patch functionality fixes and addons are subjects to change so I'll not say anything about static objects' lives except that we're working on it also. Statics in release are hard to kill and differ from moving vehicles.
DTWD Posted January 16, 2009 Posted January 16, 2009 Hi Paul, That's correct. I don't know if you have this but if you click here there's a nice new texture mod for the UB-13 122mm Rocket Pods. Timm Cheers Timm! Regards [sIGPIC][/sIGPIC]
DTWD Posted January 16, 2009 Posted January 16, 2009 The patch functionality fixes and addons are subjects to change so I'll not say anything about static objects' lives except that we're working on it also. Statics in release are hard to kill and differ from moving vehicles. Ok cheers for the info Ulrich. Regards [sIGPIC][/sIGPIC]
Ulrich Posted January 16, 2009 Posted January 16, 2009 Ok cheers for the info Ulrich. You're welcome.
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