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Posted
20 minutes ago, Elphaba said:

specifically I want it to glow REALLY REALLY hot compared to it's background. Is this possible?

if you are speaking of the FLIR visual display of your model, you probably want to add custom FLIR textures. The RGBA channels control the "hot" level of different components; ex: gun, engine, ambient based on activity. You could make your ambient level "REALLY REALLY hot" if you so desire.

You can see examples of these FLIR textures in \Bazar\World\textures\FLIR.zip to figure out how to make the textures for your model.

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Posted
Just now, prccowboy said:

if you are speaking of the FLIR visual display of your model, you probably want to add custom FLIR textures. The RGBA channels control the "hot" level of different components; ex: gun, engine, ambient based on activity. You could make your ambient level "REALLY REALLY hot" if you so desire.

You can see examples of these FLIR textures in \Bazar\World\textures\FLIR.zip to figure out how to make the textures for your model.

Thanks so much! I guess the closer to opaque white, the hotter the object is? 

Posted
2 hours ago, Elphaba said:

Thanks so much! I guess the closer to opaque white, the hotter the object is? 

the higher the level in the Red Blue Green Alpha channels results in a hotter signature for that component

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