Ballinger French Posted December 21, 2022 Posted December 21, 2022 Hello, I'm currently running DCS World 2.8 Open Beta using the A10II module with the following hardware: Core I9 12900k processor @5.2 ghz RTX 3090 12gb video card 32 mb DDR5 ram @6200 mhz Crucial M2 PCIe, direct to CPU lane installation, 2TB size ------------------------------------------------------------------------------------- Everything is running peachy on high settings and I have completely fluid FPS in all situations EXCEPT when a ground unit such as a BMP or T-72 releases smoke grenades in response to my attack (I swear it's like they want to me to miss them sometimes). Regular explosions, impact and fire effects are perfectly fluid, but these darn smoke grenades released by ground units absolutely slow my FPS to a crawl every single time. I can only surmise that smoke grenades have a higher particle density in the sim for whatever reasons and cause a much higher FPS hit than regular explosions. Again, all other explosion/smoke effects seem to have zero impact on FPS with my computer system. Does anyone possibly have any insight into a workaround or alternate texture effect set to make smoke grenades more palatable FPS-wise? Thank you!
lefuneste01 Posted December 28, 2022 Posted December 28, 2022 On 12/21/2022 at 6:28 PM, Ballinger French said: Hello, I'm currently running DCS World 2.8 Open Beta using the A10II module with the following hardware: Core I9 12900k processor @5.2 ghz RTX 3090 12gb video card 32 mb DDR5 ram @6200 mhz Crucial M2 PCIe, direct to CPU lane installation, 2TB size ------------------------------------------------------------------------------------- Everything is running peachy on high settings and I have completely fluid FPS in all situations EXCEPT when a ground unit such as a BMP or T-72 releases smoke grenades in response to my attack (I swear it's like they want to me to miss them sometimes). Regular explosions, impact and fire effects are perfectly fluid, but these darn smoke grenades released by ground units absolutely slow my FPS to a crawl every single time. I can only surmise that smoke grenades have a higher particle density in the sim for whatever reasons and cause a much higher FPS hit than regular explosions. Again, all other explosion/smoke effects seem to have zero impact on FPS with my computer system. Does anyone possibly have any insight into a workaround or alternate texture effect set to make smoke grenades more palatable FPS-wise? Thank you! Could you post a track ? If it's GPU related maybe I can do the same than I did for CBU cluster in my mod. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
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