ADHS Posted December 23, 2022 Posted December 23, 2022 (edited) Hello. As i am now away from my flying gear, i was playing with ME and testing all availabe AI aircrafts in muti-role scenarios. What i've realize was that there are too many restrictions and too many differences among the types, no matter if i choose them to be under the same task/role. As a user, i was expecting once i've setup a route with waypoints tasks/advanced commands/actions, all the available aircrafts that i would choose or if i later switch between them for this role, to follow and execute the same thing. But saddly they didn't. Each aircraft needs "special treatment" to execute director's role. And this is a logical problem that i insist you have to fix it, as all these people out there that are creating missions or those that they are running missions in their own servers: are supporting DCS. From the time that there are TASKS, no need to hide aircraft types, as all of them (in reallity) can execute from guns to bombing roles. From the time that there are TASKS, no need to bring the user to calculate the altitube, the distance, the angle, the type of weapon, the when and after etc, so the required task result to happen. Give to him options to choose and alter the events. But keep him away from all these factors that (supposed) are under the headline of a choosen TASK. A TASK that all AIs should understand and just do what they have to do. Let them to execute the mission TASK, not the user. Gladly to create DCS missions. "Multithread" modern tools, are required. Thank you. Edited December 23, 2022 by ADHS Democracy was already invented, while Scrat was eating oak fruits.
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