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It seem that the power of the function "IlluminationBomb" doesn't change anything.

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trigger.action.illuminationBomb(table vec3 , number power )

Creates an illumination bomb at the specified point. y variable defines the altitude at which the bomb will appear at. The illumination bomb will burn for 300 seconds (5 minutes). Additionally the bomb will fall toward the ground, so a minimum altitude is required to get the full illumination time. The power is a value between 1 and 1000000.

 

I try to make an illuminationBomb with power 1000000 and a illuminationBomb with power 1. No differences in game.

 

 

 

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