REL Posted January 20, 2023 Posted January 20, 2023 (edited) Hey ED Recently I discovered that destroyed airplanes (some are very tough and hard to destroy) marked with "UNCONTROLLED" checkbox in the mission editor do not register a "Kill" status (Causing a major bummer when flying a OCA/Aircraft sortie). DCS User Manual EN 2020 page 194: UNCONTROLLED. When setting an AI group to a “Takeoff from Ramp” (cold start) waypoint, the Uncontrolled check box can be used to have the AI group appear at their starting location on the ramp, but not begin the spool up sequence until initiated by an AI TASK trigger as set by the START Command in the Triggered Actions of the group. In this case, the group aircraft will appear in the mission in parked configuration and remain as such until triggered to “come alive”. I made a YouTube vid for your convenience HERE. Also see attached files. Please let me know if I can provide more information. DM.BUG.TEST.miz dcs.log Edited January 20, 2023 by REL
Joker Shadow Posted January 21, 2023 Posted January 21, 2023 (edited) same problem googled and got here hope there is a way maybe a trigger zone just activate them cold seconds before bomb impact. Edited January 21, 2023 by Joker Shadow
Exorcet Posted January 21, 2023 Posted January 21, 2023 This should be fixed, but until then, have you tried not setting them to uncontrolled and blocking their path? That way they would be spawned and active but still won't move. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
RedeyeStorm Posted January 22, 2023 Posted January 22, 2023 On 1/21/2023 at 3:50 AM, Exorcet said: This should be fixed, but until then, have you tried not setting them to uncontrolled and blocking their path? That way they would be spawned and active but still won't move. But wouldn’t they run out of fuel even faster when they can move? Depending off course how long they remain blocked.
Exorcet Posted January 22, 2023 Posted January 22, 2023 11 hours ago, RedeyeStorm said: But wouldn’t they run out of fuel even faster when they can move? Depending off course how long they remain blocked. The AI doesn't use fuel when not moving. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
REL Posted January 31, 2023 Author Posted January 31, 2023 (edited) On 1/21/2023 at 4:50 AM, Exorcet said: This should be fixed, but until then, have you tried not setting them to uncontrolled and blocking their path? That way they would be spawned and active but still won't move. thank you for your 2 cents Exorcet but it's a sisyphean work in cases of multiple flights generated by an external auto mission generator. I'm very curious about what ED team point of view on this possible bug though. Edited February 6, 2023 by REL
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