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Whenever an Apache is close my GPU utilization % goes from whatever to 99%


Zaneboy

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Per the title. I've experienced this on multiple occasions. Each and every time it happened when an Apache was near. To be clear, I don't fly the Apache myself, I fly the Huey.

Just now was flying on Grayflag Syria where the GPU was around ~37% utilization during the whole duration of my session. A few minutes after an Apache is in my near vicinity (close enough to see it in (almost) full detail) my performance tanks. GPU goes from one moment to the other to max utilization giving me headache inducing jittery movement.

(!) This issues remains even after leaving a server and exiting to the MP server menu list. Still max usage and jittery image. When I exit to the main menu however, GPU utilization drops back to normal and everything's fine.

In attachment the dcs log of my latest session just now. I quit manually cause it was a sicking experience.

Rift S
5800X3D
RTX 3070
32GB DDR4 3200
Pagefile 32GB
Samsung EVO ssd's

Current Open Beta build

dcs.log DxDiag.txt

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You have a lot of corrupt damage model errors and missing livery and main model missing properties. Maybe you should run repair. 

Line  771: 2023-02-04 20:53:34.534 ERROR   WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for cell "KEEL_R".
    Line  772: 2023-02-04 20:53:34.534 ERROR   WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for cell "TAIL".
    Line  773: 2023-02-04 20:53:34.534 ERROR   WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for segment "KEEL_R".
    Line  774: 2023-02-04 20:53:34.534 ERROR   WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for segment "TAIL".
    Line 1271: 2023-02-04 20:53:51.656 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 1279: 2023-02-04 20:53:52.076 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 1285: 2023-02-04 20:53:52.466 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 1288: 2023-02-04 20:53:52.592 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 1531: 2023-02-04 21:04:29.328 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 1587: 2023-02-04 21:11:44.806 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 1919: 2023-02-04 21:48:22.416 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 1944: 2023-02-04 21:49:59.869 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 2113: 2023-02-04 22:01:42.332 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 2128: 2023-02-04 22:04:10.495 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 2186: 2023-02-04 22:11:49.101 ERROR   APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model.
    Line 2198: 2023-02-04 22:12:50.043 ERROR   EDCORE (Main): Can't open file: /textures/liveries/ah-64d_blk_ii/egyptian air force/description.lua.

 

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2 hours ago, Rapierarch said:

You have a lot of corrupt damage model errors and missing livery and main model missing properties. Maybe you should run repair.

I run the game via Steam. I already performed an integrity check earlier this week before my previous session and it didn't find any mistakes/errors on that part. I also updated my GPU drivers to version 527.56 (not the latest but my previous one dated back from august) with a full clean install via DDU. So Nvidia cache got cleared as well. I'm unsure if I can do anything else in relation to file validation?

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