Migo Posted February 12, 2023 Posted February 12, 2023 Hey everyone, I have bad microstuttering in VR on my Reverb G2. I already searched the forum and tried some things but with no luck this far. HAGS is off, and Holographic Shell is disabled by one of the newer Win11 updates as default. I am using the OpenXR runtime and I can fly pretty smooth with ASW capping the fps to 45 but I get pretty bad artifacts then. So I would be really glad if someone has further ideas or was in the same situation. Here is a screen of my frametimes: I think it would also be a good solution to limit the FPS to a value of 45 without ASW, but I haven't found a software to do so, yet. I would have tried Rivatuner, but it seemed to have disappeared from the net. You can set a maximum fps value in the Nvidia control panel, but this didn't cap my fps in VR unfortunately. Kind Regards, Migo
Migo Posted February 13, 2023 Author Posted February 13, 2023 Alright, I found out that the FPS can be capped with the OpenXR Toolkit . I am now going to test this and report back later.
Heli Shed Posted February 13, 2023 Posted February 13, 2023 This may be helpful for you but it was a while ago and with a 1080ti. I'll be doing another shortly with the 4080 - the principle will be exactly the same. Why not give it a go - absolutely '0' stutters. 2 Come pay us a visit on YouTube - search for HELI SHED
Migo Posted February 13, 2023 Author Posted February 13, 2023 Thanks for the hint Templar. I have found the right spot for me now. ASW off, fps capped to 45 with OpenXR Toolkit and I also turned down textures from high to medium and reduced chimney smoke density from 5 to 1. No ASW artifacts anymore and it's very smooth. 1
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