Dusty Rhodes Posted January 28, 2009 Posted January 28, 2009 Did the ability for the MLRS to reload get taken away? I had a battery fire off their load and an hour later they hadn't reloaded. I even assigned a M818 for each MLRS and parked them side by side and they still didn't reload. The targetting area for US MLRS is a Target point. They attack the center for the targetting area only. I thought a FO was part of artillery calculations. They shouldn't just blindly fire at the center point of the targetting area but at the targets that come into the targetting area. I know the M109 Paladin covers the hole targetting area assigned and doesn't attack targets within the targetting area but blindly shots all over the targetting area. I know previously the artillery only fired out of site when there was an AWACS up. At least then they attacked targets and just didn't blindly fire all over the place. Now given this is a helo sim but the ground war is important. The old way of the AWACS worked better because at least stand off was used and targets were shot at and not the random targetting of the Paladin or the X marks the target spot for the MLRS. Any help on this? Am I doing something wrong to get the Arty to work right? Gonna check the Russian stuff next. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
Dusty Rhodes Posted January 28, 2009 Author Posted January 28, 2009 Just checked out the Smerch and it reloaded after about 20 minutes but only reloaded once. It suffered the same problem. The battery of 4 fired all their rounds at the center of the Targetting circle I set for 15000 meters and paid no attention to the targets that drove right thru the middle of it. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
Dusty Rhodes Posted January 28, 2009 Author Posted January 28, 2009 Just checked the Grad and it reloaded but just once and it also only fires at the center of the targetting zone you set for it. If there is no targetting zone, US MLRS, Smerch, or Grad will not fire. With the targetting zone they fire at the center X of the zone and pay no attention to any targets in the zone, even if you put up an AFAC or AWACS. US MLRS does NOT reload and the Russian Smerch and Grad will reload once. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
Dusty Rhodes Posted January 28, 2009 Author Posted January 28, 2009 (edited) I just tested the MSTA and the Paladin with a 3000 meter Targetting area. Both Battery's fired random shots all over the 3000 meter circle but paid no attention to the target driving right thru the middle of it. I am going to put up an AFAC and see if that helps with accuracy. Adding an AFAC did nothing to help. Edited January 28, 2009 by Dusty Rhodes Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
bumfire Posted January 29, 2009 Posted January 29, 2009 (edited) Speaking of arty, I setup an arty point that wasnt supposed to activate til a convoy drove threw the target area which would of been about 20 minutes into the mission give or take, but as soon as I started the mission the arty was firing and wouldnt stop when it shouldnt of even been activated. I checked I had set the arty up correctly and 3 times it did the same thing, I cannot explain it because I setup a similar point but for aircraft to launch and it worked perfectly. Go figure. Edited January 29, 2009 by bumfire
EvilBivol-1 Posted January 29, 2009 Posted January 29, 2009 (edited) Dusty, I think you're looking for functionality that isn't there, at least as currently modeled. The artillery units do not detect other units to fire on them. They only fire on the targeting point/area. The FO implementation has to do with how the rounds get spread, but I'm not too informed on what's going on there. However, as bumfire suggests, you can use triggers to control when the artillery units fire. For example, only when enemy units enter a trigger zone. Adding other units, such as trucks or AFAC aircraft will have no impact as far as I remember. Again, no such modeling at this point. The reload times may or may not be correct and can be edited in the lua files (I don't know which ones myself) or in a patch. The question is whether ED feels the reaload times are proper or not. bumfire, I assume you did not forget to set the Hold Time for the arty? If so, feel free to attach the mission and we'll look. Edited January 29, 2009 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Dusty Rhodes Posted January 29, 2009 Author Posted January 29, 2009 I am not worried about the reload times except that the US MLRS does not reload and the Russian MLRS' do. My points are that MLRS fires at the center point of the target zone no matter how big or small the target zone is set. It should be firing at targets in the target zone. Also the regular Arty fires random all over the place. There should be some logic to what they are firing at. They should be firing at targets in their target zone, not at random points in the target zone. I guess there is no FO in the Arty logic like there was in LOMAC when you put up a AWACS. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
FedEx Posted January 30, 2009 Posted January 30, 2009 The artillery units do not detect other units to fire on them I have a mission where the Altillery is pounding away at the M1A Battle Tanks, and I did not asign that target just a convoy getting to close to them. Also, they stop firing at the main target I asign to them but yet the pick a personal fight with a Tank convoy coming there whay??? I guess they drinking on the job again. [sIGPIC][/sIGPIC] Before you warn me, make sure you have help first and succeded in doing so.
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