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Posted (edited)

It's in night mode, long pressing Sensor Select DOWN (HUD Scene reject) doesn't enable FLIR projection on the HUD. Instead, it slightly changes the brightness of symbology on the HUD. FLIR projection on MPCD does work.

Edited by Honey
Posted

Uhm, nevermind. In "pinpoint strike night" mission, on Tarawa, it's very hard to see if it works or not. It actually does work.

Posted

Ok, what am I missing?

Everything is on, video brightness and contrast max, flir works - you can see it on the right mpcd, and, again, long pressing the hud reject scene just slightly changes the brightness symbology on the hud, just as when I initially reported it.

 

Track attached, screens with hud projection on and off, respectively (guess which one is which, lol), attached too.

Digital Combat Simulator  Black Shark Screenshot 2023.02.25 - 23.07.51.40.png

Digital Combat Simulator  Black Shark Screenshot 2023.02.25 - 23.07.56.20.png

av8flirdoesntwork.trk

Posted

Yeah, it works/doesn't work every other time. Here's a track of my next try, and now it worked. Same was with the bundled in night time mission, as I initially reported: at first try it didn't work, on second did.

av8works.trk

Posted

It looks like hud projection doesn't work the first time I run a mission, but does work with all consecutive runs. No idea if this is on my or module's side. It is what it is.

Posted

turn down the contrast to see if it's working.  Max brightness and min contrast will green out your whole HUD.  If Max Bright and Max Contrast only the hottest of things will show up at all and it will look like all that changed is the HUD text.

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