James DeSouza Posted February 25, 2023 Posted February 25, 2023 (edited) Point Control at home: Nah but seriously this system works pretty well. I have two issues with it at the moment that I was hoping I could get some help with. 1) Since I couldn't find any ring mice, I instead decided to go with a ring presenter. However as a presenter its buttons are hardcoded to be key combinations for Microsoft Powerpoint. Bottom (as aligned in picture) is B, left is page down, right is page up and top is Esc, F5, Alt, Shift and CTRL all in one button. Binding B to left click allows you to navigate the menus with it pretty easy and also interact with the cockpit. The page up/down keys don't interact with the menus well but are fine in cockpit. The top one is just a disaster. I would like to know if altering the actual hardware bindings, as in what the system sees the buttons as, is possible for such a device. Particularly as DCS treats it as if it is being input from my actual keyboard so there's no way to differentiate left and right (though I don't know if it is possible to have two hands interact with different controls anyway if you are simulating a mouse press to do it...) 2) It is positioned so that as long as my hand isn't roughly straight aligned with my forearm, the trigger is not depressed. If I move it further the trigger is depressed, which is bound to be the grip button so the game can activate the pointer. Unfortunately it is not 100% reliable and I accidentally fire the pointer off at times. This means there's a potential for me to accidentally interact with the cockpit if my digital finger gets near an input. Is it possible to disable the digital finger pressing mechanic without fully disabling the digital hands? Thanks for any answers. Edited February 25, 2023 by James DeSouza
GenericFloat Posted February 25, 2023 Posted February 25, 2023 (edited) Ok I'll bite... What the hell is that thing?? What's around your finger?? I'm so confused... Currently I have the cursor locked to center view by unchecking "use mouse" in the settings, and I just move my head and point it at what needs to be clicked, as well as a mouse wheel dial I have on my throttle. It works, but I'm always looking at options to improve immersion. Edited February 25, 2023 by GenericFloat
recoilfx Posted February 25, 2023 Posted February 25, 2023 I've been doing something like this since I got my Quest Pro. Super easy to switch back and forth. No lag, and very accurate. It's now has elastic bands instead of electrical tapes. 1
James DeSouza Posted February 25, 2023 Author Posted February 25, 2023 (edited) 1 hour ago, GenericFloat said: Ok I'll bite... What the hell is that thing?? What's around your finger?? I'm so confused... Currently I have the cursor locked to center view by unchecking "use mouse" in the settings, and I just move my head and point it at what needs to be clicked, as well as a mouse wheel dial I have on my throttle. It works, but I'm always looking at options to improve immersion. Just cheap ass nylon straps. One around the bottom to keep it steady on my wrist then a cross around the top of the grip section on the index to keep it on the back of my hand and also rotationally stable. Means my index controller stays (mostly) rigid on my hand and tracks my hand movement, I then use the little ring presenter to simulate pressing buttons. Costs like £25 per hand (assuming you already have motion controllers obviously, much more if you don't). Being able to fix those two problems, and maybe get a lower profile ring mouse/presenter, would make it almost perfect. 36 minutes ago, recoilfx said: I've been doing something like this since I got my Quest Pro. Super easy to switch back and forth. No lag, and very accurate. It's now has elastic bands instead of electrical tapes. You're actually the guy who gave me the idea. It's such a simple concept that I am kind of embarrased I didn't think of it myself though. I want the handset fixed to the back of my hand just so I don't have to flick my hand to get the handset in place. It breaks my "immersion" so to speak. Edited February 25, 2023 by James DeSouza
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