Loukuins Posted March 10, 2023 Posted March 10, 2023 The same issue as in 2.8.2, it's still there, yes less visible but still there please fix (I was on MT) My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
EbonySeraphim Posted March 11, 2023 Posted March 11, 2023 Are you calling the imperfect gradiation of the shadow darkness on the nose cone of the jet a bug? If so, that's not a bug. It's called limits and realities of real time rendering and that is the quality of the lighting model interacting with the finite aircraft polygon count. Every game you play will show limits like that. Even a pure ray tracer, with the underlying geometry being polygons/triangles, will display that kind problem. 1 CPU: 9950X3D || Memory: 64GB 6000 CL26 || GPU: RTX 4090 Input: Virpil CM3, TM F/A-18 Grip on Virpil WarBRD base, WW F-16EX grip on Orion2 base, Virpil CP1 and CP2, 3x WinWing MFD + displays, StreamDeck XL x2, StreamDeck 15-key, TrackIR5
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