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Loukuins

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Everything posted by Loukuins

  1. AFAIK the current variant simulate pretty nicely the older versions, DCS is not meant to have very advanced stuff and the TGP is more than enough for most tasks... And you know that the dev is stopped since the issue between ED and Razbam, there is no big "problems" just an older version with less features. Also obviously there is bugs, that's normal in a product that is still in developpement
  2. No all the settings he changed is within specs, also everyone that wants to play on pc always put the high performance power plan, that's basically needed, and if a tiny more heart scares you don't buy intel CPUs that are designed to run at 95°C by design...
  3. Right now they are fixing and improving everything before releasing the Mirage F1M, and as of now they are focused on the Radar AFAIK
  4. I asked the Devs and they said "Regarding the EDA manual, I can't answer that. I'll just say that we did the versions for which we had both the most complete documentation and access to airframes and SMEs at the time the coding was started." Also I think that the politics of aircraft documentation in France is way less open than other countries, so don't expect anything sadly.
  5. This specific issue was still not entirely fixed, it was reduced but not fixed, for the OP the issue is from his usage of ReShade, for support he needs to disable all of those stuff and delete fxo and metashaders2
  6. I totally agree, it's very annoying and the scratches appear out of nowhere
  7. You can't fix it, this is a major issue with DLAA/DLSS that are based on temporal aliasing and resolving edges by using multiple frames and motions vectors, thus it's not perfect and cannot be entirely fixed, you can install the dlss 3.5.10 dll to "reduce" the ghosting Also use DLAA only if you want to have the minimum amount of ghosting
  8. I agree sometimes on 21:9 to read HUDs are a struggle, even on a QD-OLED monitor...
  9. You can load the profile through the game and search for input > Mirage-F1XE > your Peripherals
  10. It was in the model viewer, in game it doesn't have that much leak (like shadows are showed properly) but you can see the left and right panels being brighter than the rest of the cockpit, and some parts kinda look like they are self illuminated
  11. There is a line where the textures is changing and having a missing of the PBR ones (I suspect the specular one) making the panels look wet and glossy and not having proper visual as before, for me I can see very well where the line is and where.is the correct texture and where is the weird bugged texture (aka in 95% of the cockpit)
  12. Hello, Since last update the Cockpit has broken texture, this is visible on my friend's PC and mine. Here some pics of the issue :
  13. Yup I totally did a mistake on that one and will look for more informations next time thanks for the pics anyways ♥
  14. Hello, as can can seen here, in all the F1 cockpits the AutoPilot colors of the buttons are wrong I have a reference picture from a Mirage F1CT (Former C-200)
  15. Hello, I'm once again reporting an issue I've seen on all cockpit in the F1, it's that the sides of the cockpit leaks light basically making shadows completely broken and illumate stuff that shouldn't, I know that on Release there were "issues" with the dark cockpit but this is a dark cramped cockpit, maybe add an option to have a more realistic cockpit? First pic is the EE Cockpit, then the BE and finally the CE F1EE F1BE F1CE I hit the limit of the screenshot so I can't add any more screenshots
  16. Sadly this need a entire 3D model remake and I don't expect Aerges redo one soon... The 3D models are all innacurate sadly and I'm pretty sure they are from the 2015 announcement of the F1...
  17. It's not that easy, EQ-5/6 are based on the original modern Variant of the F1 with stuff that are still under classified usage in France at least since this is French tech and not widely available data for Aerges (almost none), a EQ-5/6 Would be amazing yes, but you need a lot of data that are just not available and redo like 90% of the plane, it's completely different from the F1M and Aerges is a small team still trying to perfect their Product with a very kind offer of 1 in 4 pack.
  18. Any update on this? As it's still on the plane and It's really hard to land properly the plane :c
  19. I will try when I get the time and will do a proper report for ED, thanks
  20. Sadly I don't have a track since I disabled them, for now I only tried from the back seat with priority on the controls
  21. Hello, Did a flight on the EE just after last update and the S530F went into the cockpit even tho it should go straight for a few second before the seeker is active, right now it instantly track the target and so go in the cockpit view in a very bizarre way.
  22. Hello another bug report this one is pretty important to me When you shoot a missile (Fox 1 in my case), in the back seat of the BE the missile will kill the plane. Only occurs in the BE and I know at least 3 other people who had this issue only on the BE.
  23. Hello, I'm making this bug report as I did my first flight in the BE and there is some bugs I got on my end. First the AOA indicator has missing emissive light from the back seat (100% occurence, a friend had the same issue), as the Green, Yellow and Red light should have light in them Also there is a ton of light leaking in the cockpit, escially in the back seat with a lot of inconsistency in the texture quality and resolution as well. Hope those will be fixed soon (Won't be because of the new ED update schedule tho) Thanks
  24. This is not shimer but aliasing, also MSAA in Deferred rendering needs a lot of VRAM and I guess you're getting out of VRAM with MSAA, and yes FSR, DLSS and TAA all use temporal based anti aliasing that will induce ghosting and shimmering aswell as a loss of visual clarity
  25. That's what he said, CCRP and CCIP, be aware the loadout is the same with no IFF interrogator, it's the same as the EE with just better avionics, the capabilities are almost the same.
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