Chipmunk Posted March 11, 2023 Posted March 11, 2023 Using last Open Beta Update, ST and MT bin files- VR with HP Reverb G2, GPU AMD 6950xt last LA code. Image color saturation is very flat, lightness is very very high, even with Gamma set to 1. Abel to minimize this very poor image using Open XR Toolkit and set the parameter. I deleted all the GPU shaders, DCS FXO and Metashaders files, Temp App Data... Same issue You may reproduce the pb : Launch/fly a module, go to F10 Map, go back to F1, screen appears very very lighted, the light decrease a bit to remain very high. Appears in MT and ST, does not happen in non VR
XpRiV Posted March 24, 2023 Posted March 24, 2023 (edited) I too have an issue with the lighting. When looking through the front of the cockpit, everything is very bright. When you cut to outside view then back to cockpit, you see the colour drain away. If you look to the side, the colour comes back. Does anyone know how this can be fixed, or is it a Graphics bug? I can post a couple of screengrabs laterwhen im back at my home PC. Edited March 24, 2023 by XpRiV ASUS TUF Gaming B760M PLUS WiFi - i7-14700KF - Zotac RTX 4080 Super - 64GB DDR5 - 4TB M.2 SSD - Thrustmaster Warthog - Samsung G5
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