Jump to content

Quest 2 - MT + Pixel Density > 1 causes part of the display to be black


Recommended Posts

Posted

If I set the Pixel Density at 1.5 for example, the game only gets rendered on part of the screen.

The rest of the screen stays black and is collecting artefacts/ghosting from the MFDs over time.

Even if I set PD to 1 there's still a couple of pixels at the bottom and right sides of the screen where it happens.

The non-MT version works as expected

My system: 13700k, RTX 4090, 64gb DDR5

Screen

vr.jpg

Posted

I did some more testing and it seems the problem is dependent on the relation of the Quest 2 mirror image size to my monitor resolution.

I'm seeing different results if I change any of

  • the DCS 2D resolution setting
  • the VR PD setting
  • the "Use DCS system resolution" setting

For example. If i check "use DCS system resolution" the mirror image on my monitor stretches to full width. And now I see the game in the top half of my Quest.

If i increase the 2D resolution from 3440x1440 to something like 3440x3000 the problem goes away, but now I can't move my mouse to the bottom of the screen, because the mirror on my screen extends beyond the bottom of my monitor.

If I set my PD to 0.8 it works on 3440x1440 but now the picture quality isnt great.
I then tried to increase the PD via Oculus Tray Tool by 1.6 again. But then I get the same result as if I set the PD in DCS.

It also doesn't matter if I start DCS with --force_oculus or not

Posted

Do by any chance have Motion Blur enabled?

MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro

Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe
 

SOFTWARE: Microsoft Windows 11

  • 6 months later...
Posted
On 3/16/2023 at 3:26 AM, nd1312 said:

I did some more testing and it seems the problem is dependent on the relation of the Quest 2 mirror image size to my monitor resolution.

I'm seeing different results if I change any of

  • the DCS 2D resolution setting
  • the VR PD setting
  • the "Use DCS system resolution" setting

For example. If i check "use DCS system resolution" the mirror image on my monitor stretches to full width. And now I see the game in the top half of my Quest.

If i increase the 2D resolution from 3440x1440 to something like 3440x3000 the problem goes away, but now I can't move my mouse to the bottom of the screen, because the mirror on my screen extends beyond the bottom of my monitor.

If I set my PD to 0.8 it works on 3440x1440 but now the picture quality isnt great.
I then tried to increase the PD via Oculus Tray Tool by 1.6 again. But then I get the same result as if I set the PD in DCS.

It also doesn't matter if I start DCS with --force_oculus or not

Did you ever find a solution for this? 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...