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diamond26

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About diamond26

  • Birthday 02/26/1967

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  • Flight Simulators
    DCS, Falcon BMS, IL-2 Sturmovik
  • Location
    Netherlands
  • Interests
    Sims, mountain biking, basketball

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  1. here are two test on my system with Qpro (using Quad Views) and process lasso to distribute better the cores' workload null nullnull
  2. Yes I witnessed the same. It's a bit lower with 2.9.4. Nothing else though (stutters or bad artifacts)
  3. @baltic_dragonI flew the mission last night and this behavior is still there. Obviously I went directly to the carrier but it will be nice to have it resolved next time you revisit this one.
  4. Thanks for the update. The Tanker topic is a matter of reality vs game play. If people want an easier play then I understand the slight disortion of reality. At least we managed to get refuelled without being shot down!
  5. @Jenson last night we flew the remastered M10 (thanks again for keeping this campaign updated). We noticed an issue with AI DCA. They followed us in our return till the carrier and actually we had to enable one of them as he got too close. Carrier group then took care of them while we were performing our CASE III recovery. Note: Texaco 1-1 seems to be too close to enemy forces ( there was a point that the tanker was 45 nm from the enemy)
  6. The guidance was only to block Oculus PC app to go to V63. For the headset, apart from what you suggest (which I haven't tried) the only option is to keep wifi off In addition the headest updates if you have SW updates off are enforced after some time. For example v62 in my case has a mandatory enforcement by 28/3. So I guess you are safe in headset with SW updates set to OFF even with wifi on for some period of time which will be mentioned by META.
  7. I only created a bak.staging (actually renamed an existing folder) and a bak.tmp folders and it worked as suggested by @Lange_666
  8. I have also mentioned the issue to META in their support page (not that it matters too much as they use AI for response! )
  9. I'm coming back on this topic of low VR performance. F1 on a low spec machine (like my laptop with an RTX2060 6GB) is definetely not playable in VR compared to other models. Using Link (Quest Pro) and the same settings the difference between F-15E (heavy also in VR) and F1 is 15-20 fps which brings the F1 down to 9-10 FPS Using Virtual Desktop F1 is a bit better with 20-30 FPS. This means that F1 is making more aggressive use of VRAM. And to give you a more startling comparison, F-18 free flight in the same map is averaging 50-60FPS!
  10. Same problem as OP witnessed today. Map is functional but getting the message to install it.
  11. Me too, Oculus Link provides better quality and stability and ASW is miles better that SSW from VD. VD seems to help when I use my laptop as the VRAM is limited and the VD's VRAM use is better compared to Link. That's a requirement for eye tracking to work for VD and Qpro. I imagine won't do anything for Q3
  12. According to Mbucchia's guidance the QuadViews can disabled through STEAMVR settings https://github.com/mbucchia/Quad-Views-Foveated/wiki#temporarily-disabling
  13. In M06 everything worked as designed. ILS was present from start to finish (also in the yellow kneeboard page unlike the previous times) . And indeed we were talking in all three missions to CVN-71. Not sure where the problem was.
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