Inf Posted March 14, 2023 Posted March 14, 2023 (edited) If I'm making a mission to muck about in with some friends, and maybe they don't necessarily have all the mods I've included installed, it's a hassle to have to unzip the mission file, modify the setting, rezip it...every time I make a change to the level. None of us mind if we see placeholder assets for mods we don't have, and plenty of multiplayer servers do this already. Wouldn't be surprised if they've got a batch file to automate the process too. But, it'd be so much nicer if this was just a setting in the mission editor. Edited March 14, 2023 by Inf
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