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Just played on the MT Beta for the first time last night and noticed some seemingly major changes in A2A AI


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Posted (edited)

Just curious if anyone else has noticed a big difference in their created missions. I didn't really see anything in the changelog. 

I have a simple intercept mission that I play fairly often on the Syria map where I take off in an F15C and intercept a single MiG29S at about 25k ASL. 

Before this update, my first AMRAAM launched at about 30 miles in TWS would be probably a 90% PK, and if that first one didn't get him, the second missile was basically a guaranteed kill. Thats how it went virtually every time. 

After this update, the AI MiG was not only able to defeat multiple fox-3 launches, but also managed to defeat both of my 9Ms as well, dumping a ton of flares in a way that I haven't really seen AI do before. We eventually merged and I needed to use my gun to splash him, which had never happened before in this mission. 

I'm certainly no ace pilot, and maybe this was a one-off fluke, but has anyone else seen a change in air-to-air AI behavior? 

Edited by Tree_Beard
Posted

Interesting. Do you attribute these changes to MT, or a general change to AI version-over-version? I.e. - do you observe this also in the new single-thread version of DCS?

 

Posted
On 3/14/2023 at 8:21 PM, Tree_Beard said:

Just curious if anyone else has noticed a big difference in their created missions. I didn't really see anything in the changelog. 

I have a simple intercept mission that I play fairly often on the Syria map where I take off in an F15C and intercept a single MiG29S at about 25k ASL. 

Before this update, my first AMRAAM launched at about 30 miles in TWS would be probably a 90% PK, and if that first one didn't get him, the second missile was basically a guaranteed kill. Thats how it went virtually every time. 

After this update, the AI MiG was not only able to defeat multiple fox-3 launches, but also managed to defeat both of my 9Ms as well, dumping a ton of flares in a way that I haven't really seen AI do before. We eventually merged and I needed to use my gun to splash him, which had never happened before in this mission. 

I'm certainly no ace pilot, and maybe this was a one-off fluke, but has anyone else seen a change in air-to-air AI behavior? 

 

That is the behaviour I've seen since they did the AI update in 2.8. Not seen any difference since MT came out. Does your mission vary the skill level as the expert / ace tend to be more like this than the novice/trainee?

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