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Best ways/practices to reduce desync issues?


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Posted

Hey, tried searching if anyone had created guidelines for this, but couldn't find any, hopefully you don't mind the thread.

Last night I was front-seating for my friend on our dedicated server, and if I was onboard during starting up the helicopter, we tended to run into a lot of desync issues. Things like my cockpit saying that the rotor brake was activated when it wasn't for the pilot (which caused the torque numbers on my cockpit to be very high, like 120% when he was seeing 80%), tail wheel lock status being wrong, APU being on for me and not for them (constant sound from it being a bit annoying), RLWR being on on my end but off on his, and when he turned his on it went out for me, etc.

The only way to get around this seemed to basically be to wait for him to finish starting and setting up everything, then join him when he's ready to take off. Even then the rotor brake would be on in my cockpit sometimes. Our missions went off without a hitch though, so that's something.

So, are there any good guidelines for how to avoid as many desync issues as possible right now?

Posted

We tend to not see issues on a cold startup if you wait until both players are in the aircraft before touching anything, but something may have changed with the recent patch, as it sounds like that's what you were doing.  I've only flown a couple times since the update, and we were using hot starts, which don't seem to have as many issues.

On a side note, we were getting some desync yesterday of what the TADS is looking at for PLT vs CPG when IAT is being used, and this bug was fixed in a previous patch, so maybe there has been regression elsewhere as well?

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Posted
On 3/15/2023 at 5:22 AM, jubuttib said:

Hey, tried searching if anyone had created guidelines for this, but couldn't find any, hopefully you don't mind the thread.

Last night I was front-seating for my friend on our dedicated server, and if I was onboard during starting up the helicopter, we tended to run into a lot of desync issues. Things like my cockpit saying that the rotor brake was activated when it wasn't for the pilot (which caused the torque numbers on my cockpit to be very high, like 120% when he was seeing 80%), tail wheel lock status being wrong, APU being on for me and not for them (constant sound from it being a bit annoying), RLWR being on on my end but off on his, and when he turned his on it went out for me, etc.

The only way to get around this seemed to basically be to wait for him to finish starting and setting up everything, then join him when he's ready to take off. Even then the rotor brake would be on in my cockpit sometimes. Our missions went off without a hitch though, so that's something.

So, are there any good guidelines for how to avoid as many desync issues as possible right now?

Here are a few tips
-APU: Almost without fail, I have noticed that the APU status does not sync on CPG load in. This means the CPG will always see the APU off when they join regardless of pilot status. My advice, either join before apu start, or join after engines have spooled up and apu has been shut off.

-Rotor Brake: I've noticed this a lot. but it is and easy fix. Just tell the pilot to cycle the rotor brake on then back off real quick. I don't mind doing this even while flying.

-Master arm: I just cycle the A/S button if either the pilot or the CPG doesn't see weapons being selected by the other crew member. Either crew member can cycle it

-Hellfire laser tracking- If either crew member isnt seeing the large box indicating that hellfires are tracking a laser, just reselect the desired hellfire channel and laser code. Seems to work every time.

-TADS bouncing all over for pilot like it is being slaved even when it isn't, or LMC is drifting off for pilot. These days it isn't too bad because it seems the CPG tads location is what the missiles etc follow now so they should still hit the target. Two fix options: 1. change ACQ to Fixed as the CPG and Pilot, then reselect desired ACQ. 2. As CPG, go to WPN->UTIL then using the TADS button on the UTIL page, turn off TADS, then turn back on, reselect desired modes. 

-Tail Wheel lock: I think this is like APU, just make sure pilot has it locked before CPG loads in. Doesn't matter much though, wont cause either crew member much trouble.

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