Wrench Posted March 16, 2023 Posted March 16, 2023 I know this would be a huge project, but it would be nice to completely overhall the slot/Spawn system. Here's the idea. Instead of putting down individual client aircraft in particular parking spots, what if we used the existing airfield inventory system to define which aircraft are allowed to Spawn, and then simply allow clients to Spawn whatever aircraft they like, provided the airfield has one in stock, and just have it automatically Spawn at an empty parking spot? This would hugely simplify mission creation, make servers more dynamic, and declutter the "select slot" screen. I know that would be a huge task, but it seems like it's worth a mention. 1 Carrier Script.
Wrench Posted July 22, 2023 Author Posted July 22, 2023 I'd also like to mention, this could use the long-promised DTC system to allow users to have access to waypoints from the mission maker, and player could be taken from the "spawn" screen to the rearming screen, to give them a chance to select which stores, livery, and board number to spawn with. 1 Carrier Script.
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