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Posted

AHK, I see what your getting at Dusty, depending on the angle to the target, depends at what range the plane will pickup the target and be able to attack it, headon will see the target being picked up at a longer range than it would be if the target was to your 9 or 3oclock.

 

So your tests are more about at what range the A10 can first sight the targets from different angles than it is about at what range the a10 is capable of firing at them from its MAX firing position.

 

I see where your going, I was thinking that in your tests that the a10 didnt fire any further than 3 - 3.5km and that range was the max that it was firing from in any situation, but now I see clearly that is not the case.

 

My bad as they say in the USA.

 

Still, I gotta applaud your testing as it really does seem to be thorough as I have noticed from other threads ;)

Posted

Thanks Bumfire and yeah that is the data I was trying to get, when does a certain entity ID and enemy and attack.

 

I have conducted tests from the front of the colum and the rear of the column:

 

The A-10 ID's and attacks within 6KM range (or Mk1 eyeball range as it is presented in this sim) both from the front and the rear.

 

The Frog T ID's and attacks within 15KM range both from the front and the rear.

 

With these tests I made sure the Sensor was in play and could detect targets.

 

What it appears is that they have made calculations for the sensor on the Frog T, but the game doesn't take into effect the loadout of the HOG and if it has the Maverick on it so it can be used as a sensor as it would be in real life. I would think the ID and attack range would be greater then within 6KM if the game calculated the Maverick TV as a sensor, which it doesn't.

 

So there you have it. Take it for what it is worth. Valuable information for the mission/campaign builders who want to make sure things work in their missions and need to know what is going to do what at any given instance it is put in the sim mission. You can agree with the ranges or not, that is up to you. My only wish is that the sim took into consideration the HOG having a Maverick in it's loadout and therefore it has a sensor to lengthen it's range of detection for the AI.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted (edited)

Everything your saying makes complete sense to me now :)

 

How you managed to discern the fact that the game doesnt use the mav's as an extra helping hand sensor for the hog is amazing, because I certainly wouldnt come to that conclusion in a million years, to me that shows a really deep understanding of how the sim works.

 

I also wish that the sim took the mav loadout into consideration, even though I didnt know it didnt :) because a greater standoff range at the begining of an attack is crucial in deciding who is the cats pyjamas.

 

You should if you have time and are willing to do such a thing, you should put all your findings from lockon and BS and make a pdf or similar or put them on a website for all to see, I have one free .com domain owed to me and unlimited hosting space if your interested ?

Edited by bumfire
Posted

Thanks for the offer Bum but I have the forum right here to post my findings. I have spent an embarassingly good amount of time going thru this sim and testing things, I call it Intel gathering. It is time for me to fly now and just see how the patch turns out in March.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted

Thanks EB. Good read. I just wish ED would allow the A-10 TV to be counted as a sensor when Mavericks are loaded up. Right now it is just Mk1 eyeball range for the Hog, even though they have the TV with magnification abilities. They do it for the SU-25, as they should, I just don't see why they can't do it for the HOG if it has Mav's aboard.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted

Why would you wish for that? It's more of an exception than a rule. It was never designed to be used a sensor when it comes to the maverick; an actual sensor will do much, much better.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

Should also point out that even visual detection will occur at far greater distances in case of any firing activity on the ground or when the targets are on the move, especially over unpaved terrain (due to the dust cloud). Both of these conditions would be more practical test scenarios for the A-10. The presumption is that stationary and holding units are trying not to be found and therefore difficult to detect visually.

Edited by EvilBivol-1

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted

My tests were done standing still. I will check out and see what happens when the targets are on the move.

 

GG, does the pilot not have a greater ability to see farther away with the MAV screen and it's magnification abilities JUST LIKE the SU-25T and it's TV screen (though the magnification is much better in the Frog T, I believe).

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted

I checked it out and target detection for the HOG on a moving group of BTR's was at 8 KM.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted (edited)

EB1, in your link it says this,

 

All infantry units, including MANPAD troops, can be detected only after firing their weapons.

 

Does that mean that Infantry units cannot be detected at all by the AI unless they fire ? no matter how close an AI helo or plane is.

 

Its just that I have seen myself hover to less than 10m and about 30metres infront of some enemy troops, I can see them clearly in my hud but yet they dont open fire, but yet if it was real life I would not be able to miss them even if they didnt open fire, now say me and a AI wingman are flying at treetop height and we hover 10m high and 20m infront of enemy just like I can do in the instant mission and they dont open fire on us, would the AI still not be able to spot them even when we are that close ?

 

It doesnt really matter to me as I love this sim regardless and I enjoy just flying about sometimes without even having targets placed on the map to shoot at, I just love the flying aspect of it, but I would like to know if an AI helo could get so close to Enemy infantry in a hover and practically be knocking them down with his gear but yet still not spot them.

Edited by bumfire
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