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Posted

Ok, not finding anything in search and not sure if this is a bug, or if I’m just doing something wrong...  I can’t imagine that this hasn’t already been discussed, so maybe I’m not using the right terms…

When I set a group of ships (Carrier Strike Group) to follow preplanned waypoints, if a ship encounters an obstacle (Land mass) it doesn’t navigate around it, just steams straight into it and stops.

Is there a way to fix this other than giving the individual ships their own waypoints to follow?

  • Like 1
  • 3 weeks later...
Posted

You can do with three lines of the script in LUA combined with MOOSE:

local NavyFARP = NAVYGROUP:New(GROUP:FindByName("RED_NAVAL_GROUP"))
NavyFARP:SetPatrolAdInfinitum()
NavyFARP:SetPathfindingOn(4000)

 

Natural Born Kamikaze

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