RichCotte Posted March 29, 2023 Posted March 29, 2023 Ok, not finding anything in search and not sure if this is a bug, or if I’m just doing something wrong... I can’t imagine that this hasn’t already been discussed, so maybe I’m not using the right terms… When I set a group of ships (Carrier Strike Group) to follow preplanned waypoints, if a ship encounters an obstacle (Land mass) it doesn’t navigate around it, just steams straight into it and stops. Is there a way to fix this other than giving the individual ships their own waypoints to follow? 1
Amarok_73 Posted April 13, 2023 Posted April 13, 2023 You can do with three lines of the script in LUA combined with MOOSE: local NavyFARP = NAVYGROUP:New(GROUP:FindByName("RED_NAVAL_GROUP")) NavyFARP:SetPatrolAdInfinitum() NavyFARP:SetPathfindingOn(4000) Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
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