sthompson Posted April 15, 2023 Posted April 15, 2023 The latest OB change log indicates the following new features for the JF-17 Thunder: Added: 8 new liveries. Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode. Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode: NAR is same as BS, but radar scan center can be controlled by TDC. WIDE is same as HA, but radar scan center can be controlled by TDC. Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode. Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press). Could someone explain to me what SPOT is? 1 I'm Softball on Multiplayer. NZXT Player Three Prime, i9-13900K@3.00GHz, 64GB DDR5, Win 11 Home, Nvidia GeForce RTX 4090 24GB, TrackIR 5, VKB Gunfighter III with MCG Ultimate grip, VKB STECS Standard Throttle, CH Pro pedals
Dr_Pavelheer Posted April 15, 2023 Posted April 15, 2023 Instead of current scan azimuth as long as you keep the TDC pressed you get a very narrow and very fast scan pattern, F16 has something similar
Low_Quality Posted April 17, 2023 Posted April 17, 2023 What does Spot mean? Please tell me, because I don't really understand what it does
sthompson Posted April 17, 2023 Author Posted April 17, 2023 1 hour ago, Low_Quality said: What does Spot mean? Please tell me, because I don't really understand what it does I tried it out for the first time yesterday. If you slew TDC over a contact while in RWS mode and then press and hold the TDC switch the radar scan changes to a narrow beam directed at that contact for as long as you hold the switch depressed. When you release the switch you will find the contact bugged in SAM mode. It isn't clear to me what advantage there is to doing this. I found some F-16 documentation that suggests that the narrow scan lets the radar build a more accurate track file. But I can't verify that this is the case for the JF-17 simulated implementation. 2 I'm Softball on Multiplayer. NZXT Player Three Prime, i9-13900K@3.00GHz, 64GB DDR5, Win 11 Home, Nvidia GeForce RTX 4090 24GB, TrackIR 5, VKB Gunfighter III with MCG Ultimate grip, VKB STECS Standard Throttle, CH Pro pedals
Low_Quality Posted April 18, 2023 Posted April 18, 2023 (edited) 14 часов назад, sthompson сказал: I tried it out for the first time yesterday. If you slew TDC over a contact while in RWS mode and then press and hold the TDC switch the radar scan changes to a narrow beam directed at that contact for as long as you hold the switch depressed. When you release the switch you will find the contact bugged in SAM mode. It isn't clear to me what advantage there is to doing this. I found some F-16 documentation that suggests that the narrow scan lets the radar build a more accurate track file. But I can't verify that this is the case for the JF-17 simulated implementation. Hmm, is this mode only in RWS? Useful of course, but it seems to me that in BVR it will not be the most useful Edited April 18, 2023 by Low_Quality
Dr_Pavelheer Posted April 18, 2023 Posted April 18, 2023 I'm not sure how useful that is in DCS, but I can imagine this feature helping get a lock faster IRL if you know where the target is, you can get multiple quick sweeps which increases likelihood you'll get enough good returns to generate a track 1
GrEaSeLiTeNiN Posted May 9, 2023 Posted May 9, 2023 (edited) On 4/15/2023 at 10:14 PM, sthompson said: WIDE is same as HA, but radar scan center can be controlled by TDC. Wasn't able to move radar scan center with TDC. I could with NAR but not with WIDE. UPDATE: Ok, I see it's just the left (up/dn) and bottom (L/R) indicators moving in the A2A Radar page - nothing to indicate scan position on the HUD? Edited May 11, 2023 by GrEaSeLiTeNiN AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
GrEaSeLiTeNiN Posted May 11, 2023 Posted May 11, 2023 On 4/18/2023 at 4:36 AM, sthompson said: If you slew TDC over a contact while in RWS mode and then press and hold the TDC switch the radar scan changes to a narrow beam directed at that contact for as long as you hold the switch depressed. When you release the switch you will find the contact bugged in SAM mode. The same can be done with Lock Target without SPOT. So I am not sure how it is supposed to be used. No response from Deka here? AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
Dragon1-1 Posted May 11, 2023 Posted May 11, 2023 Same as the equivalent mode in the Viper, if you're getting an intermittent contact, or you know where it should be, but are not getting it in RWS, you can sweep the radar quickly over a small area to hopefully find it and lock it. With the current radar simulation there's not much use for that mode, but IRL, it's quite handy for locking up things that would otherwise be hard to lock onto.
GrEaSeLiTeNiN Posted May 11, 2023 Posted May 11, 2023 Depending on how the sim models things, I'm guessing SPOT (with its narrower azimuth gate) won't do more than give faster contact updates and burn through jamming contacts a little faster? AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
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