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Creating Roughmet for Apache


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Posted

Hey everyone,

Figured I would make a post and get some help on it. I've done it before, but clearly, it's been so long that I have forgotten what I did.

I'm working on a pretty standard olive drab skin for the Apache (A Georgian "What If" skin) and I'm needing to create a new roughmet file so the font doesn't look so out of place, and to replace the UNITED STATES ARMY that would appear if I just copied over the roughmet from one of the default Apaches.

I just for the life of me can't remember what I do with the layers in the template to save the roughmet file as it is needed in game. 

Posted
3 hours ago, NeedzWD40 said:

The text should be visible on the roughmet's green color channel, so clear/clean out the default there and add your own.

I've got it changed, but it's only showing up as the black/white image. If I remember right, before, it was a mostly bright green image, but I could be wrong. I suppose I could go open one in Photoshop. I wasn't sure how to save it after making the roughmet changes. Do I just turn off every other layer except the roughmet?

Posted

From the Template. I think on my Mi-24 I did previously, I just modified an existing roughmet, but I was hoping to finally figure out how to actually produce the things myself this time around. 

Posted

If you're looking to make them from scratch, then this is what you need:
 

The end result should look like an orange-green texture. It's probably easier to start from the existing roughmet and modify it, however.

  • Solution
Posted (edited)
Am 16.4.2023 um 19:32 schrieb aaronwhite:

Hey everyone,

Figured I would make a post and get some help on it. I've done it before, but clearly, it's been so long that I have forgotten what I did.

I'm working on a pretty standard olive drab skin for the Apache (A Georgian "What If" skin) and I'm needing to create a new roughmet file so the font doesn't look so out of place, and to replace the UNITED STATES ARMY that would appear if I just copied over the roughmet from one of the default Apaches.

I just for the life of me can't remember what I do with the layers in the template to save the roughmet file as it is needed in game. 

you can test this one: AH-64D_balka_1_RoughMet_CLEAN.dds

Its from me 🙂

Edited by Mapi
  • Like 1
Posted
2 hours ago, Mapi said:

you can test this one: AH-64D_balka_1_RoughMet_CLEAN.dds

Its from me 🙂

 

Ha, wish I'd found that one sooner!

I remembered my...less than convenient way yesterday.

I copied the default roughmet files, made a copy of each, saved the Green layer of the roughmet texture file in the texture after adding the roundels/markings to the text layer as a DDS file and then copied that entire DDS file and pasted it over the green layer of the copied roughmet texture which applied it to the roughmet file with the proper markings showing on the fuselage.

Far from the most efficient workflow, but I guess considering about a year ago, I didn't even know to use the model viewer and was opening DCS to check every little change...it's progress! 😄

Thanks for the help, both of you!

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