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[ST/MT] Carrier departure/arrivals: AI orbiting in the stack block departing AI


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Posted

When an AI flight arrives in the overhead holding pattern (i.e. the stack), any AI aircraft on the deck stop departing and remain in their respective parking position. The AI flights overhead in turn wait for the AI on deck to depart and thus circle forever. This was different in 2.7. Back then, AI would launch regardless of any other AI/player aircraft in the stack and AI in the stack would start to land as soon as the last AI launched from the waist catapults.

A little track shows the behavior: Four aircraft are tasked to launch. No.1-3 launch but No.4 does not as another Hornet enters the stack just before he would start taxiing. If you put the incoming Hornet just a few miles further out, all four will launch since the incoming Hornet won't be there in time to block the launch sequence.

This may not be too important for most people but it completely destroys any somewhat realistic launch/recovery scenario since IRL aircraft hold overhead the carrier well before the first aircraft on deck launches. This was possible in DCS in 2.7 but not anymore sadly.

ai_carrier_launch_bug1.trk

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i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

  • 4 months later...
  • Solution
Posted

With the last update, the issue no longer occurs and AI on deck will taxi and take off while other AI are holding overhead. I didn't see anything in the changelog regarding the issue but I'm glad it's gone!

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i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

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