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AI terrain avoidance issue


jackmckay

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Noticed some AIs cant avoid terrain and crush. Also, direct WPs cant set altitude without intermediate WP so the real altitude is set by unknown. Strangely, AI flies towards set WP but at 90% leg it turns back and then next round it commits successfully. Talking about perpetual two-way mission. WP_test2x.miz

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  • 2 weeks later...
On 5/6/2023 at 3:23 PM, feefifofum said:

Hi Jack, is this in reference to a particular mission or a general observation?

no its not about some existing DCS mission BUT its actually a custom mission im trying to setup for some logistic two-way runs thus exploring the wp logic. what i found out next is that helis(ch47d) do have some issues with wp like not same as airplanes (all about AIs).
i set the mission for planes(c130) on right but helis do not follow same logic. here's updated mission WP_test2z.miz
the right setup for planes is:
WP0 - takeoff(base1),
WP1 - turn point set alt speed (base2),
WP2 - ReFuAr (same spot as wp1 aka base2),
WP3 - turn point set alt speed (base1),
WP4 - ReFuAr (base1) .. switch WP4 to WP0 aka restart circle.

conclusion: this works for terrain following in planes but helis somehow quit this principle probably for using FARPS - no wp switching cycle for some reason. the previous example had direct wp logic and worked on short legs (AI alt dependent on leg length?) but when there are cross country leg then AI slams into a ground on some point while closing WP never crossed. i managed to correct that so it works now for long runs on WPs example above.

Campaign creators might have this process very useful ofc but im more into scripting of logistics so im planning to play scripted wp switching logic just to make the scenery more alive and adaptable to any changes in wp status.


Edited by jackmckay
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