waterman Posted May 5, 2023 Posted May 5, 2023 Hi The ships in shallow water that sink look like they are still active targets , maybe better if they are gone ! i have a method that works , it seams like the ship goes into a sink sequence when hit 1 time , so it must be deactivated on that shot , a combination of trigger zone and unit hits = 1 and explosion at the zone followed by group deactivate. It will create an explosion when first shot hits ship and then deactivate the group. I only just got back into DCS . Not a bad work around as the ship will be gone on the first hit then explosion and then deactivation and nothing to see here ! see the trk file i have attached - its Normandy 2 on open beta cheers steve ships in harbour wont sink.trk 1
Maverick Su-35S Posted May 6, 2023 Posted May 6, 2023 Maybe I don't understand it, but do you want the ships to physically disappear once they are simulated as dead? I mean don't you want it to stay there like in reality if the water is shallow enough to not have it sink very much? Why would you look for an unreal world? After you know it's dead then why would it bother you if it just sits there? Doesn't make much sense other than trying to distort reality in order to make it lower skill easier and physically see only the ships that are still active. 1 When you can't prove something with words, let the math do the talking. I have an insatiable passion for helping simulated aircraft fly realistically. Don't underestimate my knowledge before understanding what I talk about! Sincerely, your flight model reviewer/advisor.
waterman Posted May 6, 2023 Author Posted May 6, 2023 Hi - this subject was my first post on these forums and i get my head chewed off ! people have said that the undamaged killed ships sitting there look alive still as targets and guys try to kill them. I am just telling them the method i use to remove them. now they can do it if they want to. just a quick question - the trains on normandy 2 are running like half sunken ships down to their axles - is there a way to fix that ? Or is that correct in the real world ? thanks 1 1
Maverick Su-35S Posted June 7, 2023 Posted June 7, 2023 On 5/6/2023 at 5:23 AM, waterman said: Hi - this subject was my first post on these forums and i get my head chewed off ! people have said that the undamaged killed ships sitting there look alive still as targets and guys try to kill them. So you're referring to a bug or something, not like as if you want a dead/destroyed ship which doesn't take damage anymore, to physically disappear! I was afraid you were asking for some absurdity to be implemented. The bugs and stuff that doesn't make sense should be treated though, such as what you saw about the trains sinking their axles here in there on the map, but that's probably a less important detail that they must fix. There are more important simulation issues like flight models (that I'm personally obsessed to have corrected) and other obvious simulation versus real world concerns that are still waiting a solve, so only time and effort will tell! When you can't prove something with words, let the math do the talking. I have an insatiable passion for helping simulated aircraft fly realistically. Don't underestimate my knowledge before understanding what I talk about! Sincerely, your flight model reviewer/advisor.
waterman Posted June 8, 2023 Author Posted June 8, 2023 There are lots of things that need fixing but its a massive simulator and the real money comes in from new Aircraft and new Maps so i guess its hard to dedicate a lot of time on fixing existing problems on old Aircraft and old maps. I agree the flight model fixes are more important , the trains sinking into tracks is not a big issue i still enjoy the trains and you cannot see a problem while flying. Its a great simulator and provides heaps of creative fun. I was informed by cfrag that he had created a method that uses a script to do the ships removal after 5 minutes of fire and smoke its called - Not too shallow at all.miz cheers
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