twistking Posted May 25, 2023 Posted May 25, 2023 (edited) Two different but related suggestions in one post: First -> "Is EWR" attribute with "relay speed" option for every AI unit. This would allow every unit with "IS EWR = 1" to automatically guide AI (and possibly player) fighters to enemy position (like the AWACS and ground EWR currently do) but only using the units native sensor range. Relay speed would determine how fast and how often the position got updated. A dedicated EWR could have an instant relay speed, simulating direct communication to f.e. CAP/Intercept assets (current behaviour for proper EWR in game now). Other ground units would have very low relay speed, simulating that their intel on enemy AC would need to be relayed multiple times until it reached the CAP/Intercept assets. This will result in CAP being vectored to interpolated positions with a high chance of error. This would however still put intruding AC in danger, that until now only had to worry to hide from "proper" EWR / AWACS units and could ignore all other enemies inr regards to having fighters vectored to them. It will also be huge for WWII scenarios where dedicated EWR was of lesser importance in vectoring fighters (compared to today...). Second related suggestion -> "Detected by" trigger condition. A simple trigger condition that fires when a unit of specified coalition/type/name, gets spotted by a unit of specified coalition/type/name. I think this is pretty selfexplanatory... Edited May 25, 2023 by twistking 2 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
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