Kanelbolle Posted June 2, 2023 Posted June 2, 2023 My experience with trying to make dynamic missions and spawning units and objects on the map during the mission has it's limitations with the current functions available in DCS today. getClosestPointOnRoads is a good function for avoiding spawning on roads, but it would be very beneficial to have the same type of function for getting range from taxiways, ramps, and other airbase features. (even from the edge of scenery if possible) If you use "getSurfaceType" you might still have half of the unit/static object on the runway, taxiways or ramps. This has several benefits: 1. If you want to avoid units or static objects spawning halfway on runways, taxiways and ramps. 2. A lot easier for a mission creator to check this compared to trying to use trigger zones that are manually placed on the map. This functionality would be very welcome and beneficial to mission makers WARGAMES Servers: https://forum.dcs.world/topic/301046-wargames-server-pvp-and-pve-campaign-servers/ Scripts: RGC & SPGG https://github.com/AGluttonForPunishment/
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