II.JG1_Vonrd Posted June 12, 2023 Share Posted June 12, 2023 (edited) In Multithreading the cursor won't move above a certain point (line). See image. Works fine in Non-Multithreading. Reverb G-2, Open XR, XRNecksafer. With "cursor confined to game window" box checked or unchecked. I'm using MSAA mask of 90% Edited June 12, 2023 by II.JG1_Vonrd Link to comment Share on other sites More sharing options...
II.JG1_Vonrd Posted June 14, 2023 Author Share Posted June 14, 2023 Well, no response to this. Can someone point me to the particular lua that relates to mouse cursor mapping? Link to comment Share on other sites More sharing options...
II.JG1_Vonrd Posted June 18, 2023 Author Share Posted June 18, 2023 In case anyone else has this issue... With the help of Alexander Maximov (Mike) from ED customer service I think I've found the issue. He had me basically start with completely fresh Saved Games. The freshly created folders worked fine and I began putting folders files back into it. The culprit had to do with the "VR" section of the options.lua in the Config folder. After comparing differences between my old options.lua and the fresh options.lua and changing them one by one I found it was ["mirror_use_DCS_resolution"]. My old file had it as true and the fresh had it as false. When I changed the fresh / current file from false to true, the cursor was restrained from moving to the top of the screen. I put it back to false and cursor operation is normal. 2 2 Link to comment Share on other sites More sharing options...
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