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Posted (edited)

The new incremental smoke on units frankly feels like a feature from ace combat the way it's implemented, having incremental smoke tied directly to unit health makes it a glorified health bar.

Real life identifying the state of a vehicle (baring total destruction) is not easy, having the smoke being tied to health % and always the same (1) completely undermines what should be some ambiguity and (2) looks ridiculous when you attack a group of vehicles and they all start smoking identically.

Ideally I would love to see it just removed, but I would propose a toggle for this feature in the same place as the current BDA settings, and or a change to make the smoke only have a small percent chance of triggering at different health values (so that it occurs only sometimes and when it does it is not a clear indication of the state of the vehicle).

Edited by WirtsLegs
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Posted
25 minutes ago, WirtsLegs said:

The new incremental smoke on units frankly feels like a feature from ace combat the way it's implemented, having incremental smoke tied directly to unit health makes it a glorified health bar.

Real life identifying the state of a vehicle (baring total destruction) is not easy, having the smoke being tied to health % and always the same (1) completely undermines what should be some ambiguity and (2) looks ridiculous when you attack a group of vehicles and they all start smoking identically.

Ideally I would love to see it just removed, but I would propose a toggle for this feature in the same place as the current BDA settings, and or a change to make the smoke only have a small percent chance of triggering at different health values (so that it occurs only sometimes and when it does it is not a clear indication of the state of the vehicle).

 

yeah, current implementation is not very good. there is another thread about it already...

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  • 1 year later...
Posted

As of today's patch this feature was expanded to include grey smoke below 50% health

 

Making it even more of a arcade-like feature

 

I have destroyed vehicles with a large variety of weapons and fact is vehicles rarely smoke when damaged unless they are on their way to burning up or secondary explosions etc. 

 

It's also reasonable that from in a jet at altitude, even with a tpod assessing the state of a vehicle that hasn't been completely destroyed can be very difficult

 

While I recognize this is meant as a stopgap pending some more thorough ground unit damage models it is ultimately less realistic and in my opinion worse than not having it at all in its current implementation

 

Please consider adding a toggle in mission settings for this feature, or changing it so that the smoke only has a small chance of appearing in varying intensity

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