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**** REQUIRES THE NTTR MAP, DCS F-15E MODULE AND RUNNING OPEN BETA 2.8.6.41363 OR LATER ****

DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331602/

HAVE DRILL and HAVE DOUGHNUT was a program in the late 1960’s in which the United States obtained Soviet built MiGs and flew test missions with them from the Groom Lake test site.  The goal was to explore the capabilities of the Soviet jets, and to develop tactics and procedures to counter them effectively in combat.

(see https://en.wikipedia.org/wiki/HAVE_DRILL or

https://en.wikipedia.org/wiki/Have_Doughnut for background information)

 There are two versions of this mission, once having the player aircraft at the F-16C Viper, the other with the F/A-18C Hornet.  Both versions work identically.  NOTE: When referencing radios, UHF (Uniform) radio refers to COMM1 and VHF (Victor) refers to COMM2.

 My goal in making this mission was to imagine a HAVE DOUGHNUT type program, but using modern Russian and American jets.  While I’m sure there have been actual programs that evaluated more modern Russian aircraft at Groom Lake, these efforts remain classified to this day.  However, there have been several photographs of Russian built aircraft over the deserts of Nevada in modern times, as you can find here:

https://www.lazygranch.com/groom_lake_birds.html.  

 Below is a list of things you will need to know and/or perform in order for this mission to work successfully.

 

COMMUNICATIONS / RADIOS

 I’ve tried to make this mission feature realistic communication calls and procedures.  To that end, realistic comms forced on in this mission, and it will require you to tune your specific radios to specific channels or frequencies as required.

For example, at the mission start, once your engine is running you will be prompted to contact your flight lead on AUX channel 16.  You will need to switch your AUX radio to preset 16, and once you do, the next radio call will play.

Each time you are required to change your radio channel, a text box will be visible in the top right of the screen.  This message will remain on screen until you tune the correct radio to the correct channel/frequency.  Once you do, the next voice over / radio transmission will play and the mission will continue.

Do not forget to MONITOR GUARD!  

 

FLYING THE MISSION

 You are flying as the number 2 in a flight which consists of your lead, SOUND 1 (Russian Jet).  Your callsign is SOUND 2.

 Once you check in with your lead on the ground, you will be prompted to switch your UHF radio to GROUND.  Once that happens, you lead aircraft will start its engines and taxi out about 40 seconds later.  Your lead aircraft will taxi fairly quickly to runway 14, so make sure to keep up.

 Approaching the runway, you will be prompted to switch to tower frequency.  Make sure you do this prior to lead taking the runway.

 As your flight lead takes position on the runway, you should do the same.  Try for a formation takeoff if you’d like, otherwise follow your lead’s takeoff roll as soon as possible.

 Once airborne, maintain formation with your leader.  They will lead you to waypoint 1 (REGEN EAST), where you will orbit, awaiting your flight lead to reach waypoint 2 (REGEN WEST).  

 One your lead is at REGEN WEST AND you are overhead waypoint 1 (REGEN EAST) the fight will commence.

 Do not shoot until both aircraft arrive at the merge.  You must pass within 6000ft of each other before the fight starts.  Failure to get within 6000ft of the opponent will break the mission, so make sure you pass close. Once you merge, you are clear to fight the opponent.  You will actually fire your AIM-9 or gun, but any fire will not damage any aircraft (it’s simulated, after all).   The script is developed by one posted by GRIMES in the Eagle Dynamics Forums: https://forums.eagle.ru/forum/english/dcs-worldtopics/mission-editor-discussion-and-questions/143409-training-sams-bygrimes?p=3579442#post3579442

Once a hit is registered on any aircraft, there will be a knock it off call and both aircraft will return to their respective REGEN points, SOUND 1 to waypoint 2, SOUND 2 (player) to waypoint 1.

You will fight a total of four (4) fights and then return to base.  

On approach to runway 14, you will the overhead break and land.

One last thing:  There are elements of randomization incorporated into this mission.  Be prepared to deviate from the flight plan as necessary.

ENJOY!

 

ha f-15e title.jpg

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Posted (edited)

Thanks a lot, I missed that. Jet is still new to me 😉

Works like charm! It even explained why I was not able to contact ATC in my flights with Strike Eagle.

Edited by ataribaby
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