aztec01 Posted June 22, 2023 Posted June 22, 2023 1.) Object placement OVDA, Quonset style shelter placement conflicting with HAS’s 2.) Weird AI route following logic on @ El Arish. Startup four-ship in the HAS’s , departure to the north. The AI chose 16R for departure. This required taxiing Delta to 16L/16L to Bravo/Bravo to 16R for takeoff. Crossing on to 16L, #1, and #2 set spacing at about 2000 ft. #3 and #4 waited at the Delta intersection until #1 had turned on Bravo for 16R. #3 was then released to taxi on 16L almost 4000 ft behind #1. #4 was released to taxi about 2000 ft behind #3 3.) Takeoff from parking (hot) spot #102 NEVATIM for RWY 08L. F-16 spawned 1800 feet above RWY 08R, immediately stalled and crashed (repeated X4). Reset to Takeoff from parking (hot) spot #65 for RWY 26R, F-16 spawned normally. Reset scenario for Takeoff from runway. F-16 spawns normally on RWY 26R 4.) Cairo West/Giza Airport: There is no proper tower for Cairo West, Just a scaffolding lookout point where the tower building should be. Giza has none, just a factoryish looking building where the terminal should be 5.) Egregious poor taxi AI. It would seem that Cairo West has NO organic active runway for AI aircraft, having to taxi all the way over to Giza IAP, which has no parallel taxiway for it’s single runway, then taxi ONE AT A TIME all the way down to the south end and depart before the next aircraft can taxi. Kind of the same problem at El Arish, AI finds the absolute furthest RWY at the farthest point of the airport and sends the AC crawling over to it.. 6.) Qantara pontoon bridge hinges on the WEST side of the Canal N30.50.37/E32.19.5
powers865 Posted June 25, 2023 Posted June 25, 2023 For #6 am I missing something as far as being able to hinge these pontoon bridges??
aztec01 Posted August 2, 2023 Author Posted August 2, 2023 When I posted it, the hingepoints were on the opposite side of tne canal, that's all.
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