uhoh7 Posted February 21, 2009 Posted February 21, 2009 (edited) FOOTHOLD Georgian fortification of Mestia, above the Inguri Dam, has been proceeding for several days, and now includes operational FARPS. Our leadership regards this act as a provocation to which we must respond. Phase one: clear Mestia so MI-24s can land forces to establish a bridge head. One KA-27 will be watching for any forces on the pass at 3500m. Phase two: Once Mestia is clear, proceed down valley and deal with further Georgian responces. Our landing forces will embark on BMPs carried by the MI24s to secure a hamlet below Mestia. Cover this advance. If all goes well we will gain control of the upper Mestia FARPS and you can refuel and rearm as needed. Expect enemy gunships to be active. Good Luck! Notes: if you do not clear Mestia quickly, the MI24s will run away and bmps will not land! I've got quite a few triggers to activate stuff as you go---but all depends on BMPs reaching their position. Feedback apreciated. Edited February 21, 2009 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
uhoh7 Posted February 21, 2009 Author Posted February 21, 2009 (edited) slight update as the BMPs were not moving well. Edited February 22, 2009 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
uhoh7 Posted February 22, 2009 Author Posted February 22, 2009 (edited) Hehe, another update, numerous improvements, including messages. Let me know if you can get your BMPs all the way to their position or if they are blocked by something---terrain or whatever. Another note: I do have some wind and turbluence going---you may feel it's not easy to keep steady for this reason. Advise you use wingmen carefully--they will get shot down if they get out ahead on their own. Use "hold position" as needed to keep them alive or in the air while you refuel\rearm. Live wingmen will be usefull in case enemy gunships appear! Edited February 22, 2009 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
uhoh7 Posted February 22, 2009 Author Posted February 22, 2009 (edited) OK---sorry on further testing I'm seeing BMps have too far to travel, should have seen this before. Please advise on anything that should be adjusted-- perfection is an ongoing process and I'm learning the ins and outs as I go. Edited February 23, 2009 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
uhoh7 Posted February 23, 2009 Author Posted February 23, 2009 (edited) OK this thing is finally getting mature. About 20 triggers or more and not boring. My FPS are good--let me know about yours. I have a pretty funny success message of sorts---I'd love to hear someone who lasts long enough to report it!! The threats are not crazy so good pilots should make it that long! There will still be a little action after the message---up high. Edited February 26, 2009 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
uhoh7 Posted February 26, 2009 Author Posted February 26, 2009 (edited) Version 6, numerous improvements, new brief: FOOTHOLD Georgian fortification of Mestia, above the Inguri Dam, has been proceeding for several days, and now includes operational FARPS. Our leadership regards this act as a provocation to which we must respond. Phase one: clear Mestia so MI-26s can land forces to establish a bridge head. One KA-27 will be watching for any forces on the pass. Mestia is defended by 5 AA batteries, possibly a Mobile SAM, and a T-55 is reported near the upper bridge. We expect the initial counterattack to be fairly light Our landing forces will embark on BMPs carried by the MI26s to secure a hamlet below Mestia and establish a line of defense. Additional forces will be landing as conditions permit. We gain control of Mestia you can refuel and rearm, then proceed to the hamlet down valley to protect the BMPs Expect enemy gunships to be active, and a heavy counter attack is expected later. If the initial BMP force is blocked in route to the hamlet, you must destroy the vehicles to clear the way for reinforcements. Good Luck! Edited March 8, 2009 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
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