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Mission 4... What the Frack?!


Go to solution Solved by Looking Glass,

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Posted (edited)

BEWARE: Some spoilers here.

I spent some time carefully studying the briefing and I also passed some couple of hours training with AGM-65F just to "remove the rust" and be ready for the mission (jeez, I'm taking this way too serioulsy I guess 😳).

And when I finally get into the cockpit of my Bug I found that it was loaded with 4 mk-83 (which I was not able to use since the fire control computer seems to refuse to compute a good CCIP solution) and a bunch on rockets...

Finally, I was supposed to take out some AAA units... which however never appeared on the dam wall where they were supposed to be!

Do I missed something perhaps? 🤨

Edited by LordOrion
  • Like 1

Black+Knights_Small.jpg

RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!"

 "I love this game: I am not going to let Zambrano steal the show."

~~~~~~~~~~~~~~~~~~~~~~~~~

CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|

  • Solution
Posted

Hi,

Thanks. You are a dedicated pilot!!

 

Checked mission. Loadout was incorrect, now fixed. 

As regards AAA units on Dam wall. Did you follow waypoints?  AAA units spawn in as you enter the AO at waypoint 4/5

 

FIXES:

- Have amended issues now for better gameplay
- Loadout now resolved (x2 AGM-65F, x4 MK82)
- Tanker stays longer on-station after mission success
- Minor tweaks made to red units
- Formation upgraded

Checked, tested and now submitted to ED for update, keep you posted, 

Thanks for your patience
LG

 

  • Like 2

 


 

Posted (edited)

Thanks,

 

Good to read that this mission has been optimized. Gonna play it again soon. ( Ithought i had already modified the laoadout myzelf, but i'm not sure anymore) 👍

 

 

15 hours ago, Looking Glass said:

Hi,

Thanks. You are a dedicated pilot!!

 

Checked mission. Loadout was incorrect, now fixed. 

As regards AAA units on Dam wall. Did you follow waypoints?  AAA units spawn in as you enter the AO at waypoint 4/5

 

FIXES:

- Have amended issues now for better gameplay
- Loadout now resolved (x2 AGM-65F, x4 MK82)
- Tanker stays longer on-station after mission success
- Minor tweaks made to red units
- Formation upgraded

Checked, tested and now submitted to ED for update, keep you posted, 

Thanks for your patience
LG

 

 

Edited by Rinze
  • Like 1
Posted
On 6/28/2023 at 5:16 PM, Looking Glass said:

As regards AAA units on Dam wall. Did you follow waypoints?  AAA units spawn in as you enter the AO at waypoint 4/5

Yes I did: I know that in most of the cases triggers fire when reaching an area around the wayoint so I try to follow the flightplan as strictly as possible...

Maybe the trigger zone is too small?

  • Like 1

Black+Knights_Small.jpg

RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!"

 "I love this game: I am not going to let Zambrano steal the show."

~~~~~~~~~~~~~~~~~~~~~~~~~

CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|

Posted

Trigger zone is huge and was retested after your comments, all worked fine? 

Have upgraded the mission and ironed out the bugs including loadoutandsomeother issues. Tested and sent to ED for upload. Should be available very soon. 
 

 


 

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