Jump to content

Recommended Posts

Posted

Since MOOSE is developing rapidly and I have the impression that I am not keeping up with its development, I would like to ask, in the case of preparing a new mission that is to simulate a large-scale conflict between the parties remaining in it, which functionalities should I consider in order to optimally use the possibilities of this Framework. I know for sure that it should be Ops.Chief for general CAP and GCI support, Functional.RAT to introduce an element of uncertainty, or Ops.NavyGroup for handling fleet activities. What about simulating the fight for the disputed areas, acquiring and re-acquiring them with the use of armored forces and supporting these troops with the help of CAS or BAI missions, possibly with the support of JTAC.
To be clear, I'm familiar with scripting missions in DCS and have already done a few, but for a new mission I'd like to avoid scripting general phenomena at a detailed level as much as possible. I want to achieve the effect of "total war" in the style of a BMS campaign, but of course on a smaller scale, compatible with the capabilities of the DCS game engine.
My request/question stems from the awareness that some of the functionalities that I have used in the missions created so far have in the meantime been extended to other functionalities in the MOOSE framework and I would like to avoid using outdated solutions as much as possible.

 

Natural Born Kamikaze

-------------------------

AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...